Adrian: Just found out an unexpected problem with particles last night, as I was testing out a variation of Gunilla’s suggestion, and have spent the better part of the last six hours trying to get to the root of what was causing it. In short: once you get past a certain number of particles – 10,000 perhaps? – and have more than one light in the scene, with at least one light set to cast shadows, the scene will crash. And not just the normal “XSI has attempted to save your scene” kind of crash; no, the whole program just abruptly vanishes from the screen – “poof!” Now whether this constant crashing is due to the particular shader I’ve got applied to the particles (the blob shader) or is a limitation due to the shadow calculations with so many particles, I’m not sure yet. But I thought I should warn you before you try out something like this and end up with a problem.
Gunilla: Will be posting some variations on what you suggested. Thanks for the input; it’s always greatly appreciated!
Fahrija: I’m sorry my thread has become more of an app-specific recitation of technical problems rather than artistic exploration, but I’m trying to hone these techniques prior to getting into December, as I will be away from my workstation from December 15 to January 10 (a trip to visit family in Seattle, and also do some more background shoots for my multimedia novel). Hopefully I will be back to the artistic side of things between December 1 and when I take off, for otherwise I’m going to have a terrible time getting a final render in before the deadline. Hope to catch up on what is going on in your thread shortly, and be a better contributer to other discussions once I’m up in Seattle and not so wrapped up in this race against time. 
… but i can say one thing : Good work!! It’s coming very very nice… keep going!!! 




Yeah, I finally worked out the kinks and feel reasonably satisfied with this compromise approach that doesn’t completely cover up the plasma but avoids some of the other render headaches. More importantly, this design should enable me to get the glow I want for the inside of the domes without any unfortunate “side effects.” Whew!