hi Michael…
i got your idea about effect…
here are few examples of seamless sun animations i made for one game… videos are very low quality but i hope you can get a general idea from them… i think your trying to do something similar… cos they were made to simulate dense suns i didn’t use any fall-off in the textures… also no particles used… three spheres inside each other and transparency maps… curls and glows are ‘video post’ effects in max… original files are very high quality… also using fall-off for sphere’s transparency maps will make them look exactly like plasma matter…
i want to finish modeling and texturing my Frigate model first… i hope to finish them within 3-4 days… and after that i’ll immediatly start making ‘Temptation’ fireballs…i have absolutely similar task as you so we can try to develop them helping each other… 
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cheers…

However, I figured out that by generating a LOT of much smaller particles and keeping the blur low – less blur needed because the particles were smaller – and the falloff very high (in the 50-60 range) I could get a satisfactorily “diffuse” band along the edges while maintaining better color in the interior portion. Will post those renders in just a few minutes.

