Grand Space Opera 3D Entry: Matt Waggle


#21

well, that’s a pretty good critique man… let me take some time to answer it.

As far as composition:
This sketch is mainly the foreground. As you can see all the transport ships are pointing in the same general direction, indicating they are heading toward the battle. I realise there is alot to be desired in this as a composition but I am confident when the background battle and the starmap is completed then the eye will be pleasantly directed.

As far as scale:
I plan on throwing in a couple more transports at various depths to help give a sense of scale… but as far as it lacking here, well… its just a sketch :slight_smile:

As for main action:
Basically these transport ships are cruising into battle. As they near the battle all of the marines are launching off of the deck to join the fray.

As for setting:
It’s pretty much the opposite I guess… They are in orbit of an ocean planet. They’re not on land at all! If it seems I am influenced by either of those things, then maybe. But I did alot of reasearch of space suit technology as it exists today and modified it for a more military look.

As far a caring for these people:
That type of comment wasn’t really expected but it brings up a good point… in my earlier post I said I am trying to get a feeling of the first battle scene of “Saving Private Ryan.”
I’ll try to achieve this and keep your comment in mind during my progress. But I think I want the feeling that although these guys are obviously people, they are cannon fodder in this huge battle. So maybe not caring about them is a good thing?

Thanks alot man, back to work!


#22

Nice drawings, I especially like that last one. Looks like you’re aiming for good old space battle scene, looks very promising. I like how you are using troops more than just spaceships.

Good luck,

-pfish


#23

hey! Thanks for the comment man… I hope I can pull it off to the standards of the CG veterans. can’t wait to see yours too man… until then!


#24

Good sketch, you’re right, the model of Dustin Davis look like your sketch, but the both look like warhammer…nevertheless i very like it!!! :thumbsup:
Want to see it in 3D! Keep going! :buttrock:


#25

nice concept you got here, I think you should add one of the enemy characters to the front line, like good vs evil

-cheers!


#26

Cool sketches. The space suit is very well detailed, and look very nice. The 3d model is going to be great.

:thumbsup:


#27

your concepts rocks dude! If you can translate that to 3d, I bet you will be on the major leagues!

good luck and keep posting :smiley:


#28

I love the concept, AWESOME!!! Nice job on the suit man, yeh it does kinda look similar, but they both have there on characteristics. Good luck with this challenge, ill be interested in checking out this thread. :slight_smile:


#29

ok… just working on the environment… I need to find a good planet tutorial . . please help!!! This is a little overdone but its a w.i.p. thanks for all the comments so far…


#30

well, a tut of a planet… I never saw one, maybe because a planet is a simple sphere with a real good shader, maybe try to make a high high res picture of the planet surface on photoshop, and then work on the atmosphere.
maybe on the nasa site you can find good references pictures.


#31

ya… I am mainly struggling on setting up the atmosphere around the planet… I am wondering if I should use a layered shader or use seperately textured spheres with glow effects… I am trying to achieve a dusty, tangible atmosphere… . . . . also having trouble with the scale coming off right… I want the planet to appear HUGE… almost a straight line as the curvature of the planet… . so I guess I need help on setting up the shader for the atmosphere… not the color texture… thanks for the comment though.


#32

Hi, im not sure which package you are using but i would start playing with any ‘thickness’ shaders lying around to get the horizon atmosphere at the edges as well as throwing in rim lighting, incidence and a few gradients into the shader network melting pot. for complexity I would also use fractal noise nodes plugged into more fractal noise nodes and also layering so you have complexity inside complexity… if you get what I mean. Definately make your planet bigger, its looking quite small moonish atm. :slight_smile: good luck!


#33

You have good skills for hand drawing!! I like a lot your ideas, keep on!! I’ll stay tuned to this thread !!:thumbsup:


#34

Someone suggested showing some combat up close to the viewer to include more action in the piece… and well, if your gonna have good guys, you gotta have bady guys… here’s the badguy suit… WOOT weeks of modeling ahead!


#35

looks real good… :thumbsup:

just a hint: maybe you modify the feet a bit, hard to describe, looks a bit weird with that spurs…:shrug:


#36

Yes … and the feets seems a little too big (but maybe this is an intended effect) … apart from these I really love your sketches (expecially the marines ones) … I wonder how many years of test and try and study will take to me to reach the same ability to draw … or maybe it is something that you have or not have, without any hope to be able to learn … anyway, my compliments, really nice models … looking forward to see all these marines (and the bad guys too) in 3D …

See you, Riccardo


#37

Can we have and “Ohh Hell yeah!” :slight_smile:

I love that bro! Really mean looking space dude! :slight_smile:


#38

i think the face is too evil. how about removing the ´mouth´? the good vs. evil thing is so overworked lately… ok, just my 2 cents.


#39

superb stuff…

all the best


#40

very good sketches.