Grand Space Opera 3D Entry: Martin Brennand


#6

This is an extremely rough sketch to try to pad down my idea. I may actually push out a 3d sketch instead, because my drawing skills are sub-par.


#7

A mock up of the idea and camera shot. I’m planing on having a window scene out onto space, with perhaps a world below it… maye even a galactic cityscape, if I have time.


#8

I like that - it’s like we’re not talking about a minor mishap here :smiley:


#9

Well, I figured if you’re going to have some epic drama, why not go the whole hog and endanger the existence of the universe? :smiley:

I’m planning on having this nebulus crystal in shot, by the way. It’s only fair.


#10

Predominantly I’m a low-poly modeller, so getting back to high-res is a dream… and a curse! This is a low poly start of the main protagonist, who will take up right of shot in the scene.

I stress that I’ll need as much assistance as possible to get my modelling looking right. I’ve been used to low-res topology for some time now!


#11

hey nice start and also u got good concepts goin on… m sure the end product is gonna look totally awesome… :thumbsup:


#12

I like the idea of the whole unniverse in danger :smiley: You’ll have to finish it now, else eveything will be destroyed! :stuck_out_tongue:


#13

I’m glad you like the idea. My concept sketches aren’t very good, so it’s hard to put across what I’m trying to achieve.
It’s very frustrating when you have this glorious vision in your head but can’t put it to paper!


#14

Working on the arm. Limbs always cause me trouble, so I’m using a decent reference this time! Got this delightful arm reference from “Lance’s Art Shack” :
http://decef.elf.stuba.sk/~pk21381/tutorials/body/anatomy/anatomy.html


#15

intresting idea men… nice modeling is coming!! cool!!
keep up
best luck!


#16

Hi! it´s good to see again , I liked the idea, good luck!!! I hope that you finish!


#17

You could just cheat and give them semi loose-fitting clothing. Save the anatomy study for an … anatomy study.

Personally I think a good costume is much more interesting than muscular definition. The creative possibilities are greater. Plus, in my experience, as long as it’s not hanging it’s easier to rig than muscle structure.


#18

I know exactly how you feel… We could have T-shirts printed, with “sub-par draftsman” across the chest…

That aside, I agree somewhat with lord Sphere about anatomy studies - this might be a good chance to simply avoid muscle definitions, and instead focus on wicked intergalactic garments… unless of course that whole Fabio thing has etched itself permanently in your mind… then you would have to really walk the walk and actually add a torn white shirt over a very fit and oiled-in upper body physique :scream:


#19

On the topic of draftsmanship, if you feel it’s your achille’s heel then perhaps you would make more gains in the 2D category. Time spent is directly proportional to quality achieved. If you spend 60 hours on one sheet of paper/canvas/pixel spread, your result will look fantastic and your skills will be amply rewarded. 60 hours is only one hour a day for two months, after all.

Or you could try dedicating the first month towards your concept “sketch” and your second month towards everything else. Your chances of finishing may decrease, but so what?

As you may have guessed I’m a big proponent of traditional drawing skills. I think they’re worth the hard work & frustration involved in the learning process.


#20

The main protagonist is wearing fairly tight fitting dark clothes, so I’ve got to have some body definition there. The other guy will be in robes, so that’s all he’ll be! Robes.:smiley:

As to the 2d work, yes I agree that spending time in the 2d depatment would well be worth it, and I’m looking into it. It’s certainly true that a better concept of space and form comes out of having those skills.


#21

Hi erilaz!
Your story is really well done, i liked it.
Keep going with the sketchs man.
Good luck for you!! :slight_smile: :thumbsup:


#22

Hi Martin,
Considering you have only two months, you have ti push it hard.
Youre right considering that "Even the kickass prizes can't compare to the wealth of knowledge I pick up struggling through this challange" Its available for me too.
I like your first concept sketch.Its mysterious. Dont forget the huge spaces in the background.
Good luck and have inspiration!!!


#23

Blocking out the main hall for the scene. The main concept will be trying to blend futuristic space elements with Traditional japanese design. Still nutting that bit out.


#24

Cool design. You will have alot of interesting shadows to play with. It’ll be great to see the mix of Old Japanese and futuristic design.
Can’t wait to see what a ‘nebulus crystal’ looks like. :slight_smile:


#25

Thanks zem. Yeah, the lighting in this is going to be a real pain!

I just saw Steam Boy last night, so I’m inspired to put lots of gears everywhere, but I’ll resist!:smiley: