Grand Space Opera 3D Entry: Mark V. Lawson


#11

I love your concept art for this one - really good sci-fi ideas! They are each really great - I like the plasma infantry with a long witch doctor like helmet the most. :bounce:

You will find the composition gets easier when you have a couple of ideas posted here - everyone is very helpful with ideas to improve that. :wise:

And Curvy 3D is a great place to be making these cool creatures - as you well know since you are the Curvy Creature King! :applause:


#12

Sweet concepts! I like the nature theme of it. Hope to see more soon, Monsoon.

Keep it up!


#13

Love your sketches. Organic to the max. :thumbsup:


#14

I have decided that my final image will depict the first arrival of the G’duun on an alien world, Ttomp, home of the Polyths and frontier of the Tregg Stellar Empire. It is a major turning point in the destiny of that portion of the galaxy, the G’duun plague being a threat to all sentient life.

Ra’g’duun, homeworld of the G’duun has been under quarantine since it’s discovery by the first Tregg explorers. The extreme parasitic nature of the dominant life form left no other choice.
But somehow, a Tregg ship was found on the surface of Ra’g’duun and through merge with several organic components of it, the G’duun learned of space and other worlds and their quest to find ‘their other half’ became a crusade.

This is a G’duun merged Tankworm. Incapable of manufacture, the G’duun have adapted many of the bizarre lifeforms of Ra’g’duun to their service.

The Tankworm is a huge creature devouring everything in it’s path. This will be a small portion of my final scene with Polyths fleeing a marauding Tankworm.


#15

The G’duun can extend the r’occ’tak host to imposing heights. Also, triggering a fear most beings have of creatures that do this, they can jump.

My final scene of the G’duun onslaught will feature G’duun in walking posture, extended, and leaping out of the invading horde.

Just a couple of more ideas to work out, then a couple of compositional sketches and then I think I’ll be ready to model in Curvy.

Thanks for lookin’

M


#16

All yor creatures are full of creativity and imagination. Very organic shapes.
The Tregg soldier is looking to me like a shaman. I dont know if its good or bad. Maybe his head is giving me this impression? Polythians really looks a peacefull race. The merged G’duun is a great idea. Fearfull creature, especially in the G’duun extended and leaping sketch. Not to mention the G’duun Tankworm. A lot of cool and original ideas. Anctious to see the entire scene of the G’duun onslaught upon the Tregg Stellar Empire.
I’ll be looking forward to your work Mark, keep it up! :thumbsup:


#17

Mark, dont forget to put a link to your Grand space Opera in yor signature. Its easier for the others to follow your work. I had to do a little browse in your profile to find your thread.
Keep it up!


#18

Thanks for your feedback guys. I think I’m going to revamp the Tregg. There are no humans in this saga and I want to do away with any humanoid semblance as well. I don’t want to dispense totally with bilateral symmetry however, but I think there’s a way to juxtapose the Tregg’s anatomy to be totally alien and yet be more civilised looking than the animalistic G’duun and their creatures. I think I’m going to keep the long helmet, yet dispense with the ‘shaman’ look. I think that’s because of it’s humanoid appearance as it stands.


#19

hey, like your initial design on the alien’s civilisation, very uniqe and wormlike, i cant imaging seeing all those designs coming alive in 3d… so quickly start modelling! :scream:


#20

I’ve revamped my concept for the Tregg to get rid of that humanoid shaman look.

This time 'round, the Tregg is built somewhat like an aphid but with elephantine features. Standing about 5-6 ft. in height, the Tregg is a compact creature with a large braincase that is also the central part of it’s body.

Though the Tregg have an Empire and are opportunistic and dynastic in nature, they are not tyrannical. My final image will depict a Tregg soldier trying to protect some polyth villagers from destruction.


#21

This is a common soldier of the Tregg Stellar Empire. Any adornment worn by the common soldier is tassled to the back end of the carapace.


#22

This is much better I think. It still retains the long helmet but is much more alien in character. What do you think?


#23

I’ve begun the modeling phase of my project. I’m much more comfortable just diving in and building as opposed to trying to draw this stuff before hand.

At any rate, this is the initial modeling for a merged G’duun. Once textured and put in context it is going to be a truly fightening alien creature.


#24

This is a Tregg initial model. Kind of like a cross between an elephant and an aphid.

Please, opinions on my creatures most welcome.


#25

This is a modeling sketch of a Tregg Knight. I’m trying to develop an armor of some sort for the plasma arc weilders. How does that long helmet still work?


#26

This is a Tregg with textures. I’m still working on armor and adornment. That is what will imply the Tregg’s culture.

Since this is a still image competition and not an animation, and postwork and compositing is encouraged, I will dispense with seeking perfection in the modeling and remove seams and such in post work near the final pic. Why struggle to do something the hard way when you can do it the easy way and you can’t tell the difference in the final pic eh?


#27

Hey there mate! Pretty impressive race you’ve got! and moving fast with modelling/texturing!:thumbsup: Tregg guy looks good.

Didn’t quite get that think you said on seam removing…:shrug: I personally prefer fixing all seam and texture problem while in texturing mode…working with an alternative workflow maybe…


#28

Thanks terrarc, that’s exactly it…a matter of workflow.


#29

Wow awsome texturing, looks fantastic so far!


#30

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