Grand Space Opera 3D Entry: Marcin Kurczewski


#1

Marcin Kurczewski has entered the Grand Space Opera 3D.

Challenge Page

Latest Update: Lighting: Composition test 4

Scene still looks a bit too happy but at least all details are visible. Tempus fugit so I’ll rather leave playing with colours to postproduction phase and finalize environment (as well as whales texturing).


#2

Greetings to all of You. I am a bit bored with “super high tech hyper” theme so I’ve decided to go for a bit more archaic approach. Flying ships- sure, but I want them to have look and feel of Venetian galera’s from XIV-XVII c. That moves me towards Lepanto battle but- to avoid jumping into politics- let it be a planet Lepanto Secundus where two mighty armadas… blah blah blah.


#3

Here’s updated version of main ship’s body- of course they will all vary but I got to start from something so why not fom main ship in scene. I tried to blend two styles- modern, kind of organic and old one, based on blueprints of sail ships. I am not sure about materials but- hey, there is still some time left ;).


#4

witam RK,
pomysl bardzo fajny, w koncu jakas odmiana tej s-f papki. zapowiada sie bardzo ciekawie. trzymam kciuki!


#5

Wielkie dzięki (nie wiem czy nie opieprzą nas za używanie języka niepowszechnego).

thank’s for all, mate, I’ll do my best.


#6

this ship looks absulotely nice, how are you?.

keep going this is nice ship i want to see its world.

:applause:


#7

I am well, thank You very much. I’ve came back from UAE to Poland half a year ago and so far I just can’t get enough of rain :slight_smile: Anyway- I am glad to be here with all guys again- chalenges here do have wonderfull atmosphere.


#8

Yeah, I am getting sucked into it- it’s a nice feeling when You feel that You already know how it should look like and You draw and discover new details. Most pleasant part I guess…

Of course drawing is a mirror but I hope it is not a huge crime- drawing the same once again would make sense in ilustration but that one is just a blueprint so I think I’ll leave it as it is.


#9

opieprza lub nie, trzymam kciuki za ciebie bo concepty sa super ! : )
-TommyS :thumbsup:


#10

I really like that your ship design isn’t the typical lofted cube I’m used to seeing in 3d space-type work.


#11

I’m glad You like it. Now I’ll jump into modeling for a moment, then- having sample ship ready I’ll try setting up a shot and then go back to design of environment. What I have in mind are two such a ships fighting side to side, with ropes and hooks connecting them, canons shooting etc. and everything over green tropical jungle and on a clear blue sky. Probably I’ll try some explosion effects on one from the ships but - honestly speaking- I am bit affraid of it, not because of problems with flames and smoke but because of necessity of showing interior of ripped of ship. Anyway- we will see. Thanks for all comments and good luck to all of You, guys.


#12

I love your idea and that a little bit ancient approach. Can’t await to see first renders… It’s gonna be huge! :slight_smile:


#13

very nice and original, you sketch looks like a DaVinci Concept, it’s amazing, it’ll be fun to see more, keep working :thumbsup:


#14

Really nice sketchs!! I like a lot that ancient felling … I’ll be looking to your evolution …


#15

Thanks for all comments guys- it helps a lot.

Before I’ll dive into modeling details I wanted to check if my idea of composition will play well with shapes like that so I’ve modeled quick dummy of ship’s body, duplicated it and arranged into position in which I want to have two main ships in the scene. Then I’ve changed camera to 20 mm one to get longer shots and played around for a moment to see what possibilities are there. Right now I am in doubt choosing between 2nd and 4th option- 2nd gives opportunity of displaying explosion of “falling down” ship, on the other hand in shot 4 winner of this duel will look more “heroic” with bow and galion high abowe point of view. Other two are not bad as such but I do not think they are proper for that type of ilustration- 1 allows to show entire scene in detail but lacks “movement”- is very horizontical and kind of boring, 3rd- although quite nice and dynamic - does not allow to show off all details of ships. I guess I’ll have to do it once again with sails on.


#16

I’m sure you’ve been told this before but presenting your concepts that way is brilliant. Even outputing the modeling sessions on parchment, geat idea. The “old world” style ships are a great change from the norm. The design look very good.


#17

I had to make some modifications in design- most important of them is making ship’s body a bit taller to acomodate cannon placements. Right now, having main shape I can start adding details first to undamaged, then to one that will be shown as blowing up.


#18

@ WyattHarris- thank man. Now, after modeling first piece I am becoming affraid that it is a bit too “antic” but… well- that’s a path I’ve choosen…


#19

This is incredible! I can’t wait to see where you take it.

-Bret


#20

I’ll chime in too and say I love the presentation as well as the approach - unique in this challenge on both accounts. Being a fan of the steampunk genre your approach RK really interests me. I look forward to seeing how this progresses. beautiful work…

-g