Kris Holland has entered the Grand Space Opera 3D.
Grand Space Opera 3D Entry: Kris Holland
Well, either I do a little, I do a lot, or I do nothing.
Let’s see what my schedule lets me do…
Kris,
hey, nice to see you entered, now do something, and perhaps if you chatted less, and worked more you could post something 
Just kidding, i am looking forward to seeing what you do with this.
keep us posted.
/me slaps trybul with a bag of angry squirrels
Thanks. As I say, I might not be able to do much. Chatting, and all, taking my day…
The war has been over for some time; technology long surpassed nuclear weapons, but the sheer amount of debris blasted in the atmosphere caused a nuclear winter. The last few survivors come out upon a bleak winterscape of a war-ravaged city; a derelict warship crashed nearby…
Here’s a legend, since I have my doubts my crappy 2D art skills are necessarily readable.
Comments and crits definitely welcome.
The bits in the sky are meant to be what’s left of the moon. There is a ship lying on it’s side, across a river, in front of the little dudes. There’s a busted causeway on the left side of the river.
I’m looking for a cold and bleak scene; mirrored in the figures who have come to discover they’ve survived the odds to be witness to their civilization’s end.
I’ll probably make a few more sketches before I finally decide if this is what I want. It’s hard, since you don’t want to make anything too clichéed…
I agree with the whole cliche thing. And I wouldn’t call your 2D crappy by any means, your work is very good. I can imagine how it would look to have a ledge (close to camera at bottom left) with a couple figures over-looking the view. Just a thought.
Keep up the good work. ![]()
-Dean
A truely massive weapon approaches it’s victim. The ship, a planet eater, rams a planet into it’s maw, leaving little but dust in its wake. The local inhabitants of the system stream in to try and destroy it…
Hi sykosys,
your first and last sketch looks really interesting… especially the dynamisn like thyy can offer.
good luck ! jdd
Kris,
I think that i like your first concept the best, it is the one that i think has the potential to carry some real atmospher, and punch.
Looking forward to more posts. keep it up.
trybul
@ ducklips
Thanks for the compliment. Admittedly, it turned out better than I was expecting it to. The view is obviously flexible; I would probably have to get closer to the characters for a little bit more drama and impact. But then it is a concept sketch, so I can do that! (Thank god!)
@ HieSpike
I like the dynamism of that one, too, but at the same time, it’s pretty limited in the sense of modelling and visual complexity. Considering some of the other entries, I think that will count!
Thanks! 
@Trybul
I think I’m bonding to that one, too. The only real concern is the amount of detail that will have to be put in to pull off a) seriously high tech civilzation (capable of building/defending against ships like the one crashed), and b) make it look seriously war ravaged. Not that I want to take the easy way out, of course, but carnage and debris is really time consuming!
I think next I’m going to make a rough model of #1, and play with some camera angles…
just a thought, if you want to add more visual complexity to the “dynamic sketch” you can try something like this. Use the concept one city in the background and then move the two ships further into the midground and then add something in the foreground. Maybe a building with windows and people inside, maybe a very close up ship. Ok, like I said just some thoughts.
later
Go with the first of the idea’s man (the nuclear winter), the idea’s awesome, and I love the composition. I want to see that image realized.
its good to see you’ve started on the modeling and that you are making the city…but i did like the last concept that you came up with…the speeding one maybe you can incorporate that into your final as well
Yeah; I was thinking that. Instead of the dullness of somone coming out upon oblivion manufactured, the battle could still be in progress…
… hmph. I’ll sleep on it. See what the dreams bring…
Even though the crashed ship is shaped differently than the sorrounding buildings, I didn’t pick up on it until I went back and read your concept, I thought it was another building. I know this is a test, and that you will pobably resolve this, but I thought it was a good thing to point out. Maybe the size or placement could draw more attention to it, or maybe more of a path of destruction.
I like the concept. The idea of people venturing out for the first time after a nuclear winter could be an epic turning point, more epic if they had been forced to live for generations underground, or in some kind of chamber. It’s a difficult idea to get across in a single image, but if you can pull it off I think it is very good.
I also like the sketch with the flying ships and tilted camera angle, but maybe it doesn’t have as much potential from a story telling standpoint.
-Bret




