added a sun, an atmosphere and some cloudish things and adjusted the lights a bit.
now on to the explosions and stuff and maybe some more tweaking…
added a sun, an atmosphere and some cloudish things and adjusted the lights a bit.
now on to the explosions and stuff and maybe some more tweaking…
Kenny,
Finally I managed to register my name. As mentioned in your sms, it looks really great. Especially the space backgrounds look great to me, but maybe that’s because I don’t understand one thing about CG. I just started working again today, so I will be able to check up on you every working day now.
See you later!
nice glowy atmosphear but imnot sure about the sun being in the pic… just personal pref…unless you got something cool planned for it =)
the sun needs a better texture, but I think it will give nice lighting possibillities for the attacking armada and the lighting inside the command ship
Hi Kenny,
looks nice… I like your coloring… maybe your planet atmosphere glows a bit to much?
this model isn’t really worthy of the title “milestone” but it"ll serve it’s purpose I guess, since these little guys are far off it won’t be noticed anyway.
made a little testrender that I find good enough.
the big command ships will get a more detailed and better design hehe.
the test render I spoke of.
the glow is what I was after, as long as they are smaller than the big ships I think I should be ok.
Someone is looking over my shoulder, damn, the pressure lol
what with those bloody days and all I really kinda lost track of what I was doing here and who replied, so sorry for the late response.
glad you found the register button
and I hope I won’t let you down:bounce:
sweet update… looks like the inhabitants of that planet are about to have a really friggin bad day
quick texture test, these ships will be viewed at quite a distance so I can add the details in the textures rather than in the geometry, need to save some time.
I added the finished cruiser ships to the background pic.
6 of these are all that remains of earth’s inhabitants.
One of them, the final, will contain the foreground scene.
played with PS tonight, made 2 texture sets to play around with the inside of the ship for the front of the scene.
the combination of both leads to a nice texture for the walls, I tried it out on a simple box, looks ok I think.
this is another texture set.
gonna use this for the floor of the walkbridges.
I’m thinking of moving the POV in my scene so it’s more around the confrontation area between both antagonists, and closer to the windows (which will be bigger) so the spacefight gets more attention too.
could be one of th research or military facilities needs to go.
added a head today, ears are awful, but may have time to fix those or make a new pair. will see, otherwise I’ll just mask it with hair or wires hehe.
now I think he only needs mechanical parts, so that will go faster.
Finally, a reply to my high praise.
Still feel like coming over tomorrow and celebrate newyear’s eve? I assume so.
The giant armada attack looks cool. I always loved crowded screens of space battles.
Still no hints from my end on how to improve the models or other constructive criticiscm but only a two thumbs up.
I will see you tomorrow. I will stuff the fridge in the attic as to not let you sober up too easily.
Greets to Bieke.
a bit more detailed then the last versions. Made some new support beams and some pipes.
will see if the scene needs a second bridge on another level after I do the rest of the model.
a render of the texured bridge as it is atm.
I added the texture set for the sides of the bridge andt he support beams, Ithe bridge itself was in a previous post.
I also added the bumpmap for the tubes, not that it’s anything special