
yay, found a way of making the whole idea clear.
The story behind my entry goes as follows:
The scene you see is the interior of an alien ship, looking over the battle for the homeplanet of a second alien race.
I want to illustrate the nature of the agressor, being a collector & annihilator.
They swarm from planet to planet, wiping it out and collecting species, which they study, dissect and store in a huge dna &research database.
This all happens in a very structured way, so I’ll have lots of characters with different functions running through the scene
k, I’m going to add to this concept as I work out the idea in detail and do some modeling on the things I have allready decided on.
1: The research facility:
several floors with walkbridges outside. each floor contains another department. One for the behaviour tests, one for medical and pathological research and one for storing & display (this one will have several different races in tubes and stuff )
guards on each floor, outside on walkbridges
2.Monitoring & control:
bit the same structure as 1, but instead of scientists there will be officers and guards operating puters and big screens showing both experiments from the research center and images of the battle going on at the planet’s surface
-
Lookout spot:
A commanding officer (fancy uniform) will be confronting a captured savage alien (on the floor beaten) with the destruction of his world
while troops are standing in a stormtrooper like fashion against the far sides
-
corridor:
on the side of 1 a group of aliens will be led into the research facility, on the other side officers will be running back & forth
-
windows:
this won’t be the hole you see now, otherwise people would get sucked into space 
I’ll put some metal construction with windows/panels in, covering enough to make it seem sturdy, but leaving enough open space to see the battle
that’s it
more to come