Grand Space Opera 3D Entry: Jorge Lescale Muciño


#181

Hi!

Great modelling here :p! just that i want to say

I’ll will keep an eye on this thread…lol

Bye


#182

KennyM: thanx for your words.:love:about inspiration…i got it from . apaches and mayas.

Tremoside: hi friend im glad to see u here!!..what are u in or what? common say yes!!
ok hope u say yes…okok
thanx for your words…i will make weapons for him…in fact my scene will have some differents Kinnah warriors…some archers, some with swords…and some withshields…covering the others from ships attacks…all weapons will have a touch of magic…and will be very powerful stuff…thats the plan :wink:
please stay around friend!

hhssuu:thank u!

JamesMK:thanx friend!

radu3: i apreciate your thougts…thanx for support!!


#183

DimitrisLiatsos and Lemog:: i really apreciate your support…you:arteest:


#184

Hi Jorge…Well he has come along quite nicely,a pretty quick pace,and done with quality…The face now has that look…That more rugged,strong,fierce,hero look,he just looks the part now…:thumbsup: …I like your body work,and the thme,the tribal like appearance…I was going to say the fingers,from what I can see looked a touch blocky,but I read you are onto fixing them a touch…I think you should,because a small thing like that can ruin the rest of the excellent modeling…Plus seeing your past work I know you can do some excellent fingers…those tricky things that they are…:wip: :wink:

        A full scale attck,a wild one is coming here,and I plan on watching it all.......Keep it in the fastest of lanes Jorge........all the best and go at it strong........:arteest:

#185

That warrior is very “Tribe-looking”.
I guess he escaped Mad Max 3 because he was bored, and decided to join your grand space opera project looking for real action !!:smiley:

Maybe you could round his biceps a little.
And I would try to scale down his head 95 or 98% down (yeah I know it’s very precise but i’m some kind of a maniac you know…:wink: )

Anyway, your character already looks good. So keep up the good work !:buttrock:


#186

looking good mate… the back shot looking cool too…

a few suggestions tho ;p

I think pull the quadriceps down a little so his knee caps don’t appear to be sticking out. They look a bit ‘knobbly’, his legs look quite muscular, but they stop too short where his knees start - um, hope u know what I’m trying to say…

and then frosting on the cake… add his nipples, and it should look perfect, on to texturing…


#187

hi an update on the skin for the warrior


#188

more renders


#189

Virtuoso: hi friend…yes i tried to fix the fingers but some how in some views they look really nice…and sometimes boxy…i think is problem with my displacement map…i need to make some testing

Deadly Force:LOL!!
thanx for your advice friend…i didnt read until now…im going to fix that …

Versiden: oh…i just read your comments…i really apreciate help…i will chance the muscles shapes…thanx man!


#190

Jorge , wow la textura de piel de tu personaje esta bien fregona , realmente me gusta . Quizas el color de la ropa no me convence mucho en mi opinion , pero al final la decision es tuya , seria interesante ver algunos tests con las botas hechas de piel vieja no se . Las botas me recuerdan mucho a los esquimales y pues usan mucha piel en sus vestimentas .

Keep the hard work man . I really like the skin texture that you put in your char , maybe you can test with another coloros in his custom , but is a personal taste about it , you have the final word mate


#191

adr

todavia no le pongo texturas a la ropa…solo fue la piel…la ropa todavia no le hago nada…solo le cambie el color a material base:D

The skin is the only one with textures right now…the rest…i will finish it today!!!
thanx for the support mate!!


#192

OK…first u are fast man… :eek:
…second i like it …u can also play with the specularity of his skin more …but i am not sure yet if this is a good advice…
…third…i like his hands very mucho! …mui bien Ombre :scream:
…now…more…u are giving me ideas … :thumbsup:


#193

ok…i made some adjusments on the specular…c&c welcome


#194

thanx a lot Dimi…i trying to adjust specularity…i get rid from some speckles it has at this level…please tell me what do u think


#195

other little adjusment at the specular…i feel happy with this one …i think ill keep it…


#196

Texturing looks great in the last one! :slight_smile:

May we see a head close up?

Keep it up rattlesnake!
:beer:


#197

Looking very nice Jorge…I can expect this from you…I was thinking that eventually you could even consider adding more “tribal” like symbols or artifacts on your fleet of vessels as well,they will go well with your characters…Your character has turned out very nice,the fingers are now as I had expected,and are very nice,well shaped…The textures are looking good too…You have yet another very nice entry,lots of modles and all done with quality…I’ll be looking for more…But you knoww that…:wink: :arteest:


#198

Hello… It’s the first time I’m in your thread, where were you man? :slight_smile:
You are doing great!!! Very good models, keep it up!


#199

I really am not an expert but i also think that …yes this is better…a thought also that came in my mind …but i don’t know if u will have good result…the grey Black noise that u have generally on his texture…if u blur that a bit …does he look better or not…sorry i can’t imagine it…just a thought …This is great man…i like this guy very much…and i also think that u have achieve to give him that tribal look :thumbsup: :thumbsup: :thumbsup:


#200

terraarc: yes im going to post a close up now…but i didnt make eyelashes cos it slow too much when rendering

Virtuoso:thanx for your words…and i think youe idea is very cool man…ill try it!

DimitrisLiatsos:

thank u man …for the support…about the dark noise…i like this way…cos when i blur the texture gives a plastic look to the skin…thanx for the comment mate…is always welcome!