Grand Space Opera 3D Entry: Jonas Silius


#61

arturro mkay, gonna search the help file, anyways, thanks You very much for Your help! Good luck to You to!


#62

vampeta thanks man :slight_smile:


#63

hey that exsost looks great, but i suggest u strach it a lit… and u might wanna use 2 objects to simulate ur rocket jet… keep up the good works mate… :arteest:


#64

overcontrast thanks mate, i’ll do that lated, cause now i’m trying to unwrap the UVW map…


#65

o tu velnias kaip galejau nepastebet lietuvio :slight_smile: shauniai einas zmogau sekmes
:thumbsup:

Gl & have fun


#66

pand-aren swx, aciu zmogau :slight_smile: heh, prikolnai atrodo kai cia lietuviskai skaitai.


#67

Hi. I like your models, they look great, I only have a doubt, are your workin whit different elements that aloud you to texturise separatly. If you don,t your should, I hopo to see some texture updates soon. Keep going that way, I am agree with when your say that is better to make your imagea realistic and not a cartoon.

Work hard and enjoy it.


#68

Interested to see how you texture your ships. Yes, what is SSS
texturing? I just tried my first ship texturing on my thread. Lots
to learn. And I gotta add engine glows soon…I’ll be back.

my 3d entry


#69

SnakeFarlow thanks. Well i’m unwraping them like one model, just dunno what you mean exactly :slight_smile: Now the textures are going really slow, just dunno if i have the time to finish everything on time :shrug:
userBrian thanks man.


#70

Mkay now, atlast ive managed to unwrap the legs of the ship, damn thats hard work (about 5 hours for every leg)… Now for the “head” :slight_smile: and zen ze painzing.

Thanks guys for all the feedback! :slight_smile:


#71

Mkay, so ive managed to texture this ship, and now i just need to know what You think about it :slight_smile:
Theres a color, bump, specular, diffusion and luminosity maps here.
I need C&C, please! :slight_smile:

P.S. This is the first time i’m texturing something…


#72

good model man… its good you have a uv map for the ship but also what will help you out texturing is some procedural textures… hmm not sure what they call em in maya or max i think shaders… what ever it is look in to gettin some layers to your texture… but great start man keep it up


#73

hi jonas,
good lob so far! if u have time , try wings3d , it’s uv map feature is very effecient! at least it works with me! good luck ! wait for your update


#74

vrhead thanks, dunno about the shaders, maybe if there will be some time, but for now, there isnt spare time…

monsitj thanks man, maybe i’ll try wings3d later :arteest:


#75

cool ship - looking very agressive in attack form - kind of reminds me of an attacking crab. just an idea: have you thought of giving it a red texture? good luck with the uvw mapping :slight_smile:


#76

ereitz hey, now Your post kinda gave me a smile, cause at first ive made the base color red and then changed it :slight_smile: Ok, gonna change it tomorow and see how it looks, now its time for a good sleep, cya.


#77

Hi Kaksht,

You’re doing a great job here! I like your ship designs. For your ship texture I would recommend maybe adding some kind of noise to the blue parts to make it look less solid, looks good so far though! :slight_smile:

Keep it up! :thumbsup:


#78

Mkay, now this is the render with red as base color :slight_smile:
Tell me which to leave, the red or the green (of some kind) :slight_smile:

C&C are allways welcome :wink:


#79

Eagle_e7 thanks man :slight_smile: mkay, gonna try to do that.


#80

I like it, but I think that the color of the ships should be a little bit darker and with lower saturation. This consideres both color versions. I don’t know which is better, I like both:)