Thanks for the bost guys…looks like things may workout afeter all…no time for any mistakes though…
Darkone2652.
…Yes a little crazy…didn’t think it would get that big untill I started adding things…I mean the wagon beast with the nest is near 2 mill…and I really didn’t over subD anything…there are just lots of little(but visible) details that just started to add up…I made some corrections to the lighting and got the grway out…bluer tones now with a cloded sky with 3 moons showing and some stars…some oranges and yellows as well from torches some of the Ta`gag will be holding…
jddog.
thank you for that comment…i was going for a balance in the image that included the sirenity of the humans…that’s kinda why I made them lookl ike monks…the perfect contrast to the beasts…
artemesia66.
looks like things may work out…Ive got 3 computers running renders right now…a couple of them are dinosaurs but I’m puttin them to work :argh:
yunisirees
What I have shown here in the last screen shot is not all of what I have rendered…there are about…um…maybe 20 or more additional “agents” in the scene in my final render… :banghead:
ArtisticVisions
It’s called split render…and unfortunatly it didn’t work like I wanted…nothing bad about the plug in but I think what I threw at it was just to much…plus I’m learning that even though it splits up your render…it really just makes a bunch of “limited range” scenes…and LW’s limited range is a joke because it still caches the entire scene wich means …urggg…not enough memory for segment buffers…or point data…or polygon data…I’ve even seen one over this past week about bounding box error…poor LW…it needs to catch up to the times really bad…
…anyways back to my post as render watcher…I will try an update a few of the rendered plates for you guys here in the next day or so but time is really of the essence here,need to stay focused,
bye bye
Jeremy~