Grand Space Opera 3D Entry: Jean Philippe Cohet


#21

Earth modeling (10/11)
10: kernel (1/2)


#22

Earth modeling (11/11)
11: kernel (2/2)


#23

Earth textures (1/5)
1: diffuse texture


#24

Earth textures (2/5)
2: displacement map


#25

Earth textures (3/5)
3: clouds texture


#26

Earth textures (4/5)
4: kernel texture


#27

Earth textures (5/5)
5: Earth all textures


#28

Moon (1/4)
1: modeling + displace


#29

Moon (2/4)
2: texture, diffuse (1/3)


#30

Moon (3/4)
3: texture, displacement map (2/3)


#31

Moon (4/4)
4: all in one (3/3)


#32

Solar (1/2)
1: diffuse map


#33

Solar (2/2)
2: sphere + shader


#34

Asteroid (1/2)
1: set of different forms


#35

Asteroid (2/2)
2: set with textures


#36

Asteroid rings (1/2)
1: particles system (one ring)


#37

Asteroid rings (2/2)
2: particles systems with texture

6 rings (the more external is very light)
Each particle system use the instanced asteroids seen above, with LOD function to optimize faces number :wink:


#38

Clean and normal coca can (1/3)
1: mesh


#39

Clean and normal coca can (2/3)
2: wrap texture


#40

Clean and normal coca can (3/3)
3: can + texture