Grand Space Opera 3D Entry: jan harcarik


#41

victor throe, i agree with you it is wiser, but on the other side I plan to use multiple instancies of that robot in various poses so it needs biped or something. And it is my habit from creating game content.


#42

ah yes

and the same for the other character?


#43

i plan to show female character from front, maybe frontright :), so there is no need for details on back. i couldn’t resist to do some details on her ass and legs :shrug: but i keep it simple. And still need to do rigging because i’m not sure about her pose.


#44

Wow your design looks great and i love the detail in the model. Great sense of proportion too. Can’t wait to see more of your stuff.:thumbsup:


#45

arm and powerglove is finished


#46

another shot


#47

worked on head this afternoon.


#48

Crazy, it seems that you’re a talented modeler and you got an opportunity to show your skills but what about the idea and the environement, those characters are cool very high detailed, hope we could see a great work like that on the environement part, i’m looking forward :slight_smile:


#49

thanx Cipher, you can see enviroment sketch here . these characters are just placeholders for models. Grey are bots and red is female character i work on just now. i need to model guns for them before i move to enviroment modeling.


#50

i think the head is done. in fact whole figure is completed. hope you like it. Any C&C are appreciated.


#51

closeup


#52

complete character


#53

this is just weaponry modeling test. maybe more advanced gun “systems” like lasers or particle guns fit better to these robots. what you think?


#54

this is first textured parts of main character. it is hard to notice but face texture is based on face of sandra bullock. chest is not.


#55

really like the woman model, and his armor, but I don´t like too much the bullets of the soldiers gun´s, believe you could remove it, they look like blasters-guns… but, it´s your scene :wink:


#56

I think the head of the girl is too small compared to the rest of the body.


#57

>stefgrafx - these bullets is just idea or test - to achieve more military, violent feel, you know something like desperados or commandos. maybe some energy wires/pipes fits there better.

>azazel - head IS little bit smaller than normal, i used comic books proportion instead of real life. i want create some hair for her and if this problem still shows up in final composition i’ll fix it, thanxs for help

thanx guys for comments


#58

finally finished this one. C&C are welcome.


#59

nasty !!! :drool:

I think she wouldn`t be so clean if she was wearing that rusty/used armour … otherwise - very good texturing job

… also Id like to see the texture or a screenshot of that armours mapping … I`m really curious how you mapped such a complex object …


#60

hectic, here is shot of uv’s and bump map. creating uv for this armor was really nightmare because of its complexity, otherwise nothing new here. what was new to me i had to consider max’s smoothing “feature” - if i leave some uvs disconnected it creates texture artifacts on smoothed faces. this is why is most of it as one piece except of back, wing and collar. if i could arrange them as i wanted to it would take much less space.