Grand Space Opera 3D Entry: James Kaufeldt


#482

Dimitris - Yep, we could go :banghead: together for a while here it seems

flyingP - Yup, quite right about the scale kill… and there will be more houses… lots of houses… tons of them… not sure about hoses though - even though they will need to water those potato plants from time to time :smiley: … MOM!? He was rude to me mom! Tell him!


#483

hahahahahahahahaha :scream: …MOM? hahahahahaha…hey and instead of potatoes …u can take my head…Lemog says i am potatoe head …:scream: MUM! he call me potatoe head…:scream:


#484

alright (damn) consider that one an early Christmas present…although dammit I want hoses now too, what’s a garden without a hose anyway :stuck_out_tongue:


#485

I think that #3 from a slightly lower perspective (groda!) would probably bring back the impressive size of the phallic-CPU-bohoo-I-only-have-a-466-symbol? Perhaps the camera should be in a valley, or maybe in a grid made by one of the evil destruction thingies?

Will this be thread be released on DVD soon, with added extra special material?


#486

Dimitris - Just pack up your head in a nice little box and send it over here for reference.

flyingP - Quite right… must add garden hose…

DenialK - I’m sort of working on it. Don’t really want the look-up-from-a-deep-rift kind of look because it’s been done to death… but I am sticking with something like #3 right now… with tweaks of course… some variations coming up soonish. The DVD to be released in march -05 :cool:


#487

No problem…here u are…check your email at telia.com …lol…my head is your to …plant :scream:

Sorry couldn’t upload it here …forum doesn’t give me this choice…:bounce:


#488

Oh… I got it. Big mistake… :twisted: Biiiiiiiiiig mistake… Update coming soon.


#489

HAHAHAHAHAH…:scream: :scream: :scream: …waiting …by the way the email address u received that from is from work…anytime feel free to use it :slight_smile:


#490

Obtaining a sense of high scale can be very difficult. (I’m sweating on it at this time).
I think that you’re on the good way however.
The landscape aspect ratio should not be a problem. Maybe reducing the size of the houses and some of the background nodes could help.
Good luck ! :thumbsup:


#491

Deadly force - Yup… Have not fully played around with the relative scales yet… The only problem if I make the houses even smaller, they might be entirely invisible in the areas further away… it’s a balancing act indeed. Thanks a heap for your thougths :thumbsup:


NEWSFLASH - - - THIS JUST IN ----


#492

BASTARD…:scream: :scream: :scream: …i am still laoughing …hahahaha…bastard…Squirrels Go! kill kill kill


#493

LOL! That is one hell of a potato head (nah, only kidding - you look like a dude DimitrisLiatsos - wouldn’t wanna be in your position there though).

Anyway, back to the serious;

Personally I prefer the vertical orientation because it makes the nodes seem really really tall - however, I understand that this leaves less room for distruction etc. so it’s a hard one to call.

The landscape works ok - I mean, it’s not bad or anything - just it makes the nodes look less ‘grand’ (to over use the key word of this contest).

I think there could be a way of putting destruction into composition #02 - if you have the anchor going away from the viewer, and move that left most node (possibly get rid of it), you could see the destruction… aww man this is a hard one to call!

I recon whatever you chose you can probably make work - if destruction is important to the piece (which I gather it is), then I guess the landscape is worth while, as whilst you loose out a little on the sense of scale (and I do mean a little - not much at all), you gain all the added bonuses of more landscape to play with.

I think the landscape orientation is the best choice (phew - got there in the end).


#494

The version I prefer was the latest… with Invasion of the Potatoe Heads… it’s creepy…

haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :scream:


#495

:stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: …Squirrels go to Lemog’s house too …don’t kill him…he is a father …just make him suffer too…hahahahahaaa


#496

Having a hard time typing now - busy fighting off greek ninja squirrels trying to chew off my fingers… :scream: I’m trying to pack them up and send them to France par avion!!! Bastards! They’re sticky after being hit with a baseball bat for a while :lightbulb

Stevieroonie - yeah, I think I’ve settled for landscape at last. Just need to juggle things around a bit more before deciding on the final arrangement…

Two more tests coming up below… sorry to be such a drag, but this is really important to get right…


#497


#498

Hi Wabbit,

followed the comments about your compo situation… I would vote for the 1st one with some changes concerned to the theme, 'cause in the 1st I get really the feeling of hugeness and wideness to the horizont. Changes for me are:

-the camera should go a little bit lower as Lemog already stated(…“it’s not clear…”), from a view which represents a human view in real
-what about a wider FOV of the camera? Some parallax “failures” give u optical wideness…
MAybe it’s a test worth…
-a little DOF to add extra realism
-and of course houses, streets, plants, girls, moms etc. which fill the scene with life

The 2nd perspective is nice, too, but the node in the foreground is to much for my taste. It’s too “close”, too constricted…
In the third I miss the overall hugeness of the nodes and it looks boring compared to the other…

… looking forward for your decision - i know it will be great…
Best regards to mom:bounce:


#499

Hi all,
i’d vote for the 5th one, mainly because it gives a lot of different views on the big “Potato abducters” (haha, that may be a good plot - they came there to steal the holly potato, blessed be it’s name for the next 27 centuries :bowdown: ).
I’d also mention that this wide format is better to give an impression of “action movie shot” (opposed to the portrait format, more posterish like), and there’s more room in the background to see a crashed one and/or the “anchor” thingy destroying the ground.

Kepp up that great work, anyway it’s going to be impressive! :applause:


#500

:curious: hmmmm Lemog is not clear…
Since when? it’s true that per moment, I have evil to understand, and evil to be written, and evil to read again what I wrote. But from there with saying that I’m not clear, it’s not clear whole. If not, we can also speak with the PinkPotatoeSquirrels langage ? :twisted:


#501

I like the landscape versions more… hmm tough decision man

how about tilting the camera upwards so we’re looking up rather than at the horizon… just a suggestion

waiting for more ;p