Grand Space Opera 3D Entry: James Kaufeldt


#402

Nice update Bubble NUT…i really like your style…form this angle it shows great but it needs what u just mentioned above …your terrain…:bounce:

And i want to comment this…
:scream: :scream: :scream: :scream: :scream:

U GOT TO BE KIDDING! …U ARE MY NUMBER ONE HERO :banghead: :love: :love:


#403

nice work man!! keep up.
c ya


#404

Wow… If I read all the previous page… I don’t have the time to continue my current project… damn, you’re working too fast for me or I’m too old now…
But I’m nevertheless very happy, since the houses finally left ground :scream:


#405

Perfect James Perfecttttt:buttrock:


#406

OMG 0.6FPS!! ROFL!

Looking damn sweet though. The addition of the engine glow thing is sooo cool. This piece rocks, full stop.


#407

holly :eek: :eek: impressive James the ship is awesome , and the update showing the houses hmmm… what can i say?

Keep rockin :thumbsup:


#408

Looking great! :thumbsup::thumbsup:

0,6 FPS looking ALMOST TO ZERO LIMIT!:bounce::bounce:

(I usually do low-poly…so this number is actually a nightmare to me!! BRRRRRR)


#409

amazing stuff man! where do u find the time?

not crits ;p… keeping going!


#410

very nice
love the idea
keep it up
:thumbsup:


#411

your last picture looks great James…and the light comming from the middle look truly good…How many of these are u going to use? i think youre doing it well talking about poly count…:thumbsup:
good luck James…im enjoying your work,wait i need more popcorns…and some coke…aaaahhhhhh!!!now i can enjoy your art …:beer:


#412

well if you ever needed inspiration to finally get your act together and whin one of these challenges that has to be it… :eek: :argh: :scream: :smiley: :wip:


#413

Thanks your your comments y’all :thumbsup: In the middle of another modeling spree now, so I’ll be brief:

Q&A

Scary viewport FPS :smiley: Luckily it only hits that low when everything is visible of course. Since the models are segmented, I can work comfortably with each part in a separate file and then merge it together once each bit is completed. The only painful phase is the full scene arrangement. It takes quite some time just to move a light actually…

The houses - - - next time I will put them in upside down me thinks…

Finding time - - - easy: I don’t have a dayjob :smiley: At least not this week. Just been a fulltime market analyst for the past four weeks… It comes and goes. Right now I consider this to be speculative work, since I desperately need some new hardware, so I simply put in as much time as I can :smiley:

How many nodes - - - First of all there are two segments left to build - the CPU segment (in the works as we speak) and on top of that there will be a cooling tower. Then, grand total, guess there will be three or four of these nodes visible in the final image, at different distances from the camera. Luckily they are all floating in the scene, so it’s going to be a no-brainer to render each in a separate pass… Then I’ve got this minor idea in the back of my head for an optional crashed node somewhere on the ground… maybe the fluffians managed to bring it down somehow.


#414

it is amazing what damage you can do with a well aimed potato :smiley:


#415

Thats a nice test James,coming out well…It’s really an interesting approach and done very nicely…Now get santa to bring you some more ram…Maybe ask the lil’ Folk in your scene,they can’t say no…If they do well…Stomp city time…:arteest: :wink:


#416

Don’t you ever heard about the mighty fluffian’s neutronic potato :eek: :scream: :argh:


#417

Bwaahaa! :smiley: It is blatantly apparent that there is very little respect for the noble fluffian savages and their methods of war using nothing but raw vegetables and gardening equipment… and don’t forget they truly master the ancient art of chi-ting - esoteric fluffian knowledge passed on from generation to generation.

Virtuoso - Yep… city will be stomped no matter what. Fortunately, the scene I have in mind lends itself well to multiple renders with separate objects, so hopefully it will all be OK even if santa fails me again (that fat bastard…) in the RAM department…


E.T.A. for next update: 9 hours.


#418

Let me learn the potato-force from you, Master Fluff!:bowdown:
I already got my rubber boots on to go on the gardening war fields :bowdown:


#419

well that’s a good way to get on his “been a good wabbit” list :rolleyes:


#420

lol, potato wars? I have got to read previos post to find out what this entries about. I have yet to create a scene with enough polies to slow my pc down, cant wait till I do though (might need more ram though).


#421

Bwahahahahah that’s some funny convesation “The Ultimate (Potato) Weapons”

Ayway nice concept I guess you’re aiming at the grand prize (who doesn’t) 0.6 (WOW) FPS that’s really poor. I wonder why your comp dont crash (mine will I guess)