Grand Space Opera 3D Entry: James Kaufeldt


#382

Thanks for the reply, that helped quite a bit, I think I know what you were saying about the second set of UV maps.

I think the new set of textures look great (even if FlyingP doesn’t… lol, that was a very funny reaction as well - the smiley said it all!).


#383

Greeeaat stuff. Really love the texturing going on… gives the … mm “building” much style and takes it to the next level.

ps : I hope you don’t like bananas… I’ve heard there’s a banana embargo on sweden going on…


#384

ace4016 - Technically speaking, it still is pretty young. All the fun is yet to come :argh:

flyingP - Just as I expected

miketche - Ah! One more on my side :smiley: And no :cry: -ing … strictly not allowed.

taavi - If my PC doesn’t cut it, I’ve got a nice Casio calculator here to crunch the hard bits.

SuperXCM - Thanx. But it’s all just for show. I already built all these models last year :rolleyes:

Virtuoso - Thanks… and they’re flying in an extra crate of steriods for christmas… hope I’ll manage aaaaaaaaaaaaaaaaa…

Daniel Pittaluga - Well, that’s very good. Picking up some bits and pieces - what it’s all about. Don’t trust my methods though. They’re rather shitty.

stevetwist - Goody. I’ll clarify more when I’ve got the images to illustrate it with…

m@ - I’ve heard all about it :smiley: … However, there’s some quite extensive illegal banana trafficing going on here up north… doubt your plan will actually work the way you hope…


#385

haven’t replied here before mainly because the thread is sooooo tooo big to read… so, I’ve just feelt lost and my head went crazy and I ended up… not posting.
I will not read all now either, I’ll save that for saturday evening for some extra fun. but judging from the pics you’re of to a great start, the shapes stands out, quite original i must say.

work work work :wip:


#386

hey James… nice works here u got… i’ve been watching this thread from the bigginging… so far u’ve advanced a lot… those latest models looks just aweosme… keep it up mate… :thumbsup:


#387

• I can’t wait to see the final image, by the way i saw your portfolio and I like your work very much, keep it up pal!


#388

what??

and no really I actually did like the goldy one :shrug:


#389

Nice texture update! I think that putting some dark textures on parts around the textured area will bring it to life! (I kind of liked better the goldy one too! :shrug:)

[color=White][size=2]More updates!:applause:
[/color][/size]


#390

Goldy this, goldy that… :scream: Anyway, the colours are not set in stone… easy to test various versions later. Back to modeling now for the time being.

fellah - Thanks for stopping by. Yeah, this thread is a bit lengthy… to say the least. I believe we are all helping out here to quickly bury the proof (i.e. actual images) with a lot of blabber in order to protect the innocent.

overcontrast - Thank you, it’s coming along slowly but surely. I often start out with crappy concepts and crappy models, but then in the end I always manage to deliver a crappy final image before the bell tolls.

Climax - Ai! Reminds me I’ve got another image I’ve forgotten to add to my miniscule portfolio… Glad you like it anyway.

flyingP - Yeah, I know :banghead:

terraarc - That will happen too. Only the mid sections with the “windows” are textured in the previous images… then I’ll make something for the other parts next time I feel like texturing instead of modeling :smiley:


Started building some new components yesterday, but they are not ready to be presented yet. Update expected to be posted in approx. 12 hours. Thanks for stopping by, y’all :thumbsup:


#391

Small inbetweener update here.

Added the top cap for the first segment. This level serves as a lookout platform and promenade deck, as well as containing the launch bays for the evil hovercrafts.

Sunday strollers on this deck are adviced to wear rubber soled shoes at all times.


#392

The addition of the lookout platform and promenade deck is most welcomed. :thumbsup:

I get a wild kick in the butt from your attention to detail in those tiny lights everywhere…NUTS…i like it very much and iu can already see that you are enjoying very much your Cinema4D 9.0 my little wabbit :bounce: :applause:


#393

OK we cleared the coffee cup issue although, I still find the idea of drinking it through a straw while it is glued to the table just a little impractical. . climbing those stairs however would be a real adventure :eek: . looks cool though :smiley:


#394

Woah, man your fast on this :slight_smile: And all the detail, stairs and windows, thumbs up!
And the story is fabulious!


#395

It Is A Very Powerfull Model In design .You Know Why ?
because When You Look Frome Any Angle You Can Feel Easyly How Big And Huge It is
Nice Job


#396

Awesome modeling and texturing !
Strong architectural feel in it !
No crits so far…:thumbsup:


#397

it could be like the Thing gas a tooth quality detector and it flies to bad teeth concentrations.
Then the turbines suck in the people with bad teeth and robots inside the Thing strap the
people in the dentists chairs. Then happy bell rings and the dentists in the top floors wake
up and rush to work.


#398

Yeah! Er…

Dimitris - Nice to hear from the current master of insane designs :thumbsup:

flyingP - That’s the general idea. Feeeeeel the fear. Beeee the polygon. :smiley:

Kaksht - Thankya, thankyaverymuch.

visualact.com - That’s great - always tricky to convey that impression… hmm… good.

Deadly Force - Glad to hear that… I want some kind of oddball architecture style in the end (at least that’s what I think right now…)

Squibbit - That’s just plain scary. A movie based on something like that would instantly be banned in most countries. There are borders… not meant for any man to cross :scream:


Minor fiddling and a full testrender tonight… update coming in the post below… plus this amusing little tidbit:

:scream: :scream: :scream: :scream: :scream:


#399

A) Added the second set of lorenz attractors on top of the promenade deck of the first segment. Then I’ll simply continue to model a second segment to be placed above. Segment 2 will contain the actual CPU equipment.

B) Felt an urge to try and render everything at once. Much to my surprise, it worked, and with 50 megs of RAM to spare… sheesh!


#400

I like the cinema noir look, kike something big is about
to happen in these tightened confines. Yes, I see why you
do not opt for too much color. Last time I checked your site
you were saying you’d update in 12 hours, that was 3 minutes ago,
My time…(nevermind, just trippin)
I guess if you are crazy enough to follow the wabbit…

My 3d GSO entry

What happened to your anchor? That has got to be the coolest
thing in any storyline so far. Where are you going wabbit? Did
the house elves repair it overnight?


#401

Fear not. The anchors and the damage caused by them is certainly still on the list, and a most important part of the final image.

Need to start working on the actual terrain first before I can include them though. But before the terrain I want to finish the nodes. Mechanical modeling is kind of boring at times, so if I stop working on the nodes before completion there’s a slight risk I can’t make myself finish them later… need to complete things in a certain order here… :wip: