Grand Space Opera 3D Entry: James Kaufeldt


#362

Wonderfull…i would change the c-pic color to more “burned” orange or leave it white as u did before…forgive me but i kinda find this color a little bit dull for such a Grand machine in those points placed (i would generaly pop here and there three colors for machines and windows Blue, orange and white )…just a personal taste thing so u can forget what i just said if u want to…in any case i like it …it’s really…really big ship… :bounce: :thumbsup: :bounce:


#363

This is plain wonderful. I like the curved floors and the texturing.

Cool work! :thumbsup:

Stefano


#364

sit on the floor - James, there’s only one word to describe: Hugeterrificextralargebombasticgiganticcyclopeanenormousimmensemammothcolossal:buttrock: :buttrock:

waiting for more updates - I wanne be breathless - hust hust:scream:
Very, very good, mate!!!


#365

M’kay… thanks for your input guys… :thumbsup:

Dimitris, I might try a more bold colourscheme as suggested and see what I think about it… maybe bright red and shiny :scream: … nah… I’ll do some thinking and experiments… all comments most appreciated :thumbsup:


#366

When I See Your Challange i Alwayse Think about The Rendering Process???:twisted:


#367

For me, a really good aspect… maybe too much goldy… :beer:


#368

WOW!

That’s all I can say! Truely worth the wait! Looking so good, brilliantly detailed, and very very grand.

I’m really interested in the weathering… I’ve always wondered how to go about adding an extra layer of texture for weathering/scratches/dirt (I use max myself) and have no real idea how… so if you could maybe say how you do it in your program of choice that would help (of course you don’t have to, especially as this is a competition).


#369

visualact.com - Well, the final rendering will be painful as always. I’ve pointed it out a lot in the past, but you might not know it so… I’ve got a 466 MHz Celeron with 192 MB RAM… Do the math :scream: Merely a question of solid logistics and lots of separate renders. Sounds good now, but just wait until the beginning of january when I’m starting to whine and curse :smiley:

Lemog - Yeah, the goldy touch is not really to my taste either actually… so I’ve changed it.

stevetwist - Glad you like it. And, no, this is not a competition. It’s a challenge, and the point is to share information and learn from eachother. So, to answer your question, what I’m going to do is fairly simple, at least in Cinema 4D. This tiled layer you’re looking at now is simply the UV coordinates maxed out on each polygon. The entire texture (which is small, I’ve used 320 x 320 pixels for these tiles) is mapped fully on every polygon. Easy to do with BodyPaint. To do the weathering later on, I simply make a second set of UV coordinates, which will be an ordinary unwrap, basically starting from a cylindrical projection. Then I will paint weathering colour along with alpha and apply that texture on top of the tiled texture, using the secondary UV dataset. The alpha channel will make sure that the weathering does not cover up the tiles entirely, but rather only where I want it. Hope this helps somewhat… it will be easier to see once I’ve come to that point. But it will happen later on.


OK, I’ve made some changes to the texture. Update below:


#370

Changed the maps a bit, but not much. Most of the changes depend on the mixing of the maps in the materials.

I tried a more colourful version first, but it’s just not my style somehow…

So, this is a little more detailed, and a little less colourful. I think this will do for now, and I’ll go back to do some more modeling for a couple of days.


#371

:sad: I liked the coloured one


#372

:banghead:


#373

sorry :smiley:


#374

I don’t think you are.


#375

I should have followed this thread when it was still young. Amazing work Ive seen so far, can’t wait to see more updates.


#376

well no…now that you mention not really :smiley:


#377

Simply amazing! :eek: I like the non-goldy version better as well.

Makes me just want to sit down and :cry:


#378

Hi James! I thint the textures are just fine - the part of the ship looks now really HUGE :buttrock: I hope U’ll manage to master your bit-crunchin-animal… :slight_smile:


#379

James, you’re incredible!! :eek:

Man, you work too fast! :wip:
Excellent texture and modeling, it’s sure!!! :buttrock:

Keep going!!


#380

“SIZE MATTERS”…Dont let anyone fool you about that!:wink: :cool:

Grand indeed.Fun and interesting as well,execution right on target…And with Sir james on the job here with his zany,talented and fun filled attitude this will only get better…Unique approach and it’s got teeth,this is out of the box thinking,not too many like that…Keep the polys flying,and may your machine get some steroids come rendertime…Looking NICE!:arteest:


#381

Good work!
Looks really original and the detail level is outstanding!

Thank you, coz I have learn something “on the fly”.