Grand Space Opera 3D Entry: James Kaufeldt


#342

Those covers did the trick and the Lorentz reactor looks mighty impressive. I’d hate to be a Fluffian right now…

/Anders


#343

Quite impressive structure there. Keep up the good work :bounce:


#344

S***… impressive work JAMES :applause: … hope a hunter need a bunny for dinner :twisted: … no chance to fight against you… lol

wait for the suite…

jdd


#345

Amazing job, Lorentz reactor and barbecue, nice work. Nice details, Man you are doing a wonderfull job. Keep it up:thumbsup:


#346

Squibbit - Interesting dentistry related observation. Guess that will only add to the intimidation :twisted:

pigwaataaa - Thanks dude

sicksurfer - Glad you like it. There’s nothing like a little camera tilt to spice things up I guess…

Kaksht - If you’ve got some wieners and a beer you can pop over and try the grill out.

Lemog - Is it perhaps possible to make grilled bouillabaise?

stevetwist - So I’m still on track then?

KennyM - That makes two of us :smiley: It’s custom made for mammooth steaks anyway… Lots of mammooths still alive and well on El Fluffo.

terraarc - Thankxs

flyingP - You should have figured out by now you can’t make it on one single cup’a

Dimitris - That’s perhaps a good idea… I could use a lorentz graph for the Neuronomicon logo :lightbulb

Cartesius - Goody, and thanks for the wastebasket pointer btw :smiley:

m@ - I’m on it… sorta…

jddog - nah… you’ve got every chance… long time to go, and I’m bound to mess things up just in time for the deadline :smiley: Besides, your entry is coming along great


Thank you all for this overwhelming interest :blush: I’m not worthy…

More updates coming in approximately nine hours. Now I’m off for some other business that needs a little attention :scream:


#347

Ok…here it goes

[B]The Lorenz Equations

This is a numerical simulation of the Lorenz equations. These are a system of first order differential equations given by:

dx/dt = sigma (y-x)
dy/dt = rho x - y - xz
dz/dt = xy - beta z

These equations are integrated using a fourth order Runge Kutta method[/B]

:bounce: …and if u want to see them in visual…

Lorenz Equations

…have fun

Solving those up here to Variant time f(t) …will give u Integral solutions from t= 0 to t=00(infinity…and beyond…lol) …i will write them and post them to ya…they look more fancy :scream:

Also …check this out

The Lorentz trasformation…very cool stuff


#348

:scream: :scream: :scream:

Cool! Strange attractors at work… Your nut status is now well established for the rest of eternity (and beyond of course :smiley: )


#349

HEWL YES!

9 hours - awww maan! I don’t wanna wait! lol - I eagerly await them!


#350

:thumbsup: Very nice work [color=silver]modeling looks great :thumbsup: [/color]
:thumbsup: I’m looking forward to see more :thumbsup:
:slight_smile: GO GO GO :slight_smile:


#351

stevetwist… it’s been slightly delayed, but popping up below now…

SUN… thanks :thumbsup:


Update… scroll… :smiley:


#352

First segment of several… five storeys and a nice little antenna on this one. The neuronomicons usually enjoy themselves by listening to shortwave radio when they’re not busy conquering defenseless planets.


#353

great work dude… very impressive… thumbs up!!!

keep it´s up man!!


#354

Your design seems to have refined quite a bit, i really like the model in the last entry. I looks very strong structually and real cool.


#355

Just curious, it looks very cool but is there any particular reasoning behind the asymetry/lopsided-ness of the structure?

It seems to have a very subtle Dr. Seuss kind of feel to it. I like it.


#356

I’m just crying… it’s too much perfect… I’m crying too for peoples in houses… now, their home are in the ground :rolleyes:


#357

D-3, hhssuu - thanks :thumbsup:

jasonkey - two reasons for the assymetric/lopsided design; 1) it looks kinda nifty, and 2) it’s a very simple way to tell the Neuronomicon and Fluffian cultures apart, as the former is sheared/tilted in some way, while the latter is bulged/curvy somehow… just a theory right now really :smiley: … I hope it will work out in the end.

Lemog - Someone had to notice I accidently buried the houses deep into the ground :smiley: It was late. Didn’t want to rerender :blush:


#358

I know that sorts of problem… me also I have the eyes and the brain tired :argh:


#359

incredible details man… this looks sweet ;p


#360

Great update there! Wonder where you’ll be going with texture colors on this one! Knowing the background story I imagine this one with some color scheme from a PC tower!:slight_smile:


#361

Been playing around with parts of the texturing for the node segments. This is just the tiled baselayer, I’ll add a secondary layer on top with unwrapped UVs for weathering and such.

Not really sure I’m happy about this one though… so let me hear what you have to say about it.