still texturing.
talking more, hmmmmmmm
I don’t mind if u talk much or less …but u do sure as hell do much more than u speak…
That’s a compliment of course…:bounce:
Hi there Fred!
Now those are excelent textures You have painted, purely awesome! Thehelmet nad all the bumps on the skin are just amasing, really! Respect man! :bounce:
So are You still gonna do the jacket of the slug?
That’s awsome!
The only thing I kind of find off is the wetness on a slugs…surface…errrr…skin…
Waiting for more
He’s comming along very nicly Texx…are you painitng your maps PS…it almost looks like DeepPaint3D to me…whatever you use you are quite a texture artist…
a render test, to see how texture and shader reacts in GI condition.
Due to the absence of context (cockpit) everything seems overlighted.
Texture are not finished.
Hi Fred!
Damn man, now thats one space slug :bounce: Evendough You say that the textures arent finished they look awesome, the slimynes and what a bout the jacket, now those are cool textures!
Exelent textures and the lightning looks really great.
I really like the way the helmet looks and how it is plased on the snails haed:thumbsup:
Really great.
Carl.
The last update works pretty fine on the slug texture!
The helmet is looking great too! Are you thinking of any SSS for the slug too? Or going for a stronger defined slug outline?
Anyway, too many questions …waiting for more
wow, texturing is amazing dude… I really like how it’s developing and coming to life… great job.
Great work… texturing is sweet. Would really benefit of some translucency. I’d see the back of his neck a bit more “granuleux” too, maybe displaced. Keep up the excellent work, this is still my favourite entry