cool story…
now i know why you hav such big problems to translate it 
Grand Space Opera 3D Entry: Florian Petri
a bigger version, you can watch at http://www.broken-spirit-design.de/kampfmech/schildgenerator013sum.jpg
Now, this is a schield generator! :bounce:
I dont know how it works (Im waiting to see the entire object), but man, you have a lot of details there. Nice work.
Keep it up! ![]()
Thank you, you woll see how it works, if the left arm ist completed Then I will show all the Funktions of the Arm, maybe with a small animation…
Now here you can see the recent WIP. I am working on the shoulder and the upper arm. Some Parts an Details are still missing, but a new WIP will come soon
…
whoo that is a alot of detail very intresting.
how do you build this thing up? how do you organise it?
is it one big mesh? or do you make parts and parent-child them?
how many polys are you up to?
very nice work so far 
wish you best luck 
/P
thank you.
well, ist is nor one big mesh. Like you can see at the pictue below, it consists of 382 objekts (this is the amount of objekts in the hole szene, ~20 objects of them are cameras, lights, and other objects).
Each bodypart consists of a grouping of parts. Then theses groups are placed in a special order. For some parts a use “expresso” to manage the angles.
For example:
There are two joints. The joint of the upper arm und the joint af the shoulder. I have made an setup in expresso that ensures, that the joint of the shoulder’s angle moves ecactly like the angle of the upper arm, but divided with 1.4 . so the shoulder move with the arm, but a bit slower.
at the moment i am up to 559408 polys.
WOW! Dense poly-work there! Keep it up! Didn’t quite get the story 'cause it’s been quite a decade or so since I last took German lessons but waiting for updates!
Okey CgUnlimted. i missed that little windows with that info 
will be VERY intresting what you come up with in the end 
i have a bad habbit to make everything in one mesh.
i will follow this thread and se what you come up with 
/P
Hehe yeah sorry, but i am not able to translate it myself, so i have to find someone to so this. But i will hurry up …
@ PauGfx:
One mesh? … in cinema this would be faster then many objects, but everyone hast it’s own style, I guess …
ahh yea I have, but i just wasn’t able to scan it yet. But soon i hope i will have it on my pc… I just have to find a person that has got a scanner. At first I thought, i were allowed to scan it at work, but thats wasnt allowed.
Thank You, Peter C and kajaba. The Scene will be huge … i hope I can manage it like I want to…
I agree. Excellent tech.
http://www.cgtalk.com/showthread.php?t=181095&highlight=Mark+Lawson
Tanks to you all…
I’m will progress with the torso, but I’m not shure, how the design will be in details … I guess I’ll have to try out some different designs …
So you have Ideas for the texture?


