Grand Space Opera 3D Entry: Dimitris Liatsos


#1561

actually I was being facetious :blush: :smiley:


#1562

HAHAHAHAHAHAHAHAHAHAHAAHAHAhahaahahaahh :scream: :scream: …pig …i love u man…er …in a friedly way of course…:scream:


#1563

:eek: :argh: … :scream: :scream: …:sounds of pig running for his life: :smiley:


#1564

wow , your work is great! you work hard , and your thread is valuable learning thread! i can’t read all of your thread , but i just want to see your charactor merge with your bridge scene, any rough composition yet???
good luck!


#1565

…Start on Royal Guards face…Color map is developing as basis in Maya…Bump Map and additional tweaks on it …as weel as Specular maps will be in Zbrush…i will post all stages 'cuase i want to finish the Face of the Guard tonight…i have my email notice open…i will try to answer any questions…i am going all night tonight for this…after all , most of his face will be hidden behind mask…weeeeeeeee…

Hope u like the progress and …please comment and suggest ’ cuase up to now u have all been most helpfull :slight_smile:

Bubble out…


#1566

I think it’s largely good if the face is inside the helmet… you can go my prefered PotatoeHead :thumbsup:


#1567

Don t need to put shodow under his nose on texture. The result with a different light angle will be …stinky nose !!! :slight_smile:
Also you need some Highlights

Btw …Nice texture D. :applause:


#1568

I knew you’d pull through with that sparrow! :scream: Looks outstanding, and that is an understatement. I am glad to see you bring in bigger and badder objects into the scene, now I’m really intrigued to see the massive scale you’ll take this. Human head is off to a good start too, so no suggestions there. Keep up the great work.


#1569

i ma agree with him


#1570

The texture seems at a fine point so far…I think adding some specular map to will help on showing off better the reflective and wet areas on face…Some dirt too would help…

The texture work you’ve done for the color map looks great! :thumbsup:


#1571

…finished Color Map for Guard …i have also the Specular map and working at Bump Map in ZBrush 2 …but unfortunately i can’t post until i go to my house tonight(i am at work now).

Fixed also what Xtronik mentioned…

Hope u like it


#1572

@ Lemog , visualact.com:slight_smile: :slight_smile:

@ Xtronik …u are right…good point man…thanks…i fixed that a bit i think…check it out…:bounce:

@ TKraccoon , terraarc … thanks friends for the feedback :slight_smile:


#1573

…work done so far…

C&C are welcomed


#1574

yea i´was thinkin like it’s space opera so the dude might look
more alien… so i edited your pic a little … umm…it’s just a suggestion so
I’m not forcing u to use it … gave more facial hair to the dude…multitude
of more expressions u know … also … that’s just a bunch of eyebrows,
I moved the eyes and made them many… they’re now inside the gel/water-like
lips… they float around in the lipwater… in this picture the guard senses
something moving behind him and the eyes take a look …

:smiley:


#1575

LooooooooL squibbit i love it… haha
those eyes in gel-water inside the lips rock !
hehe

Dimitris -> i like your work, great modeling !

ps: i’m into the 3D too, what kind of study should i do ?
want to learn 3d modeling / animating…
any suggestions ? thnx…


#1576

@ Squibbit …hahahahahahha…little bastardo!..hahahahah :scream: :thumbsup:

@ Denman …thanks…man…what do u mean what kind of studying…if u mean app…i am sorry it’s very personal answer i can give and that doesn’t help u much i think …if u meen School or Animation college …again i don’t know 'cuase never went to one :slight_smile: …please be a little more specific.

Anyway…model will go now to ZB for some bump …although i don’t think it will be visible much…and i will then go for rig and pose :banghead: :wip: :wip: :wip:


#1577

How much more do you have to do to finish “D”?


#1578

goin’ strong and serious texturing job!:thumbsup:


#1579

[offtopic] denman, you might want to check out the GameDesigner education at the HKU in Utrecht


#1580

Wicked my dear fren…everything is just so wicked…i salute thee…:thumbsup: