Better than having one for jumpsuits James 
Grand Space Opera 3D Entry: Dimitris Liatsos
Hey there Dimitris. Nice modeling and bubblenuts details … I will say, yeah, be careful with your texturing. The first hdr map is dangerous : those bright light spots gives the impression that your object is a little toy lit by artificial lighting. The second is better, the scale of the hdr suits the scale of your object (but it looks like the sky is not on top, but on the right) .
I totally second James’ comment on scale and textures. It can be very reflective, but the fact that it is very big (which means many metal plates not 100% aligned, with little imperfections here and there, think large glass surfaces on skyscrapers), will scatter the reflections. Unless it is perfectly smooth… But even if you say it is high level technology that makes those surfaces perfectly smooth, I think our eye will link those smooth reflections to a medium/small scale. And of course it needs weather effects 
keep up the (very) good work!
Bloody typical for you to bring that up in public… 
Oh, and some weathering is certainly a good idea here. Waterdamage on this scale… I guess you could look at images of the Hoover dam or similar for reference :lightbulb
not the first time I have brought things up in public…and where do the damn carrots keep comming from :argh:
Piggy , Wabbit …U ARE BUBBLE NUTS…both of ya …Squirrels! go to them… 
m@ …thank u friend…i will give most concern to all those things u and wabbit mentioned ![]()
Previz of Scene i will try to make sofar.
The purpose of this is ;
a) See if my computer can handle trhe load so far…lol
b) Show the relational scale of models involved.
c) Try to figure out what else i need before i start design of explosions and final Clouds systems and go to texturing of pieces and lights.
Comments always welcomed
c) a stronger depth blocking… it’s all mid-ground here… hmm… needs foreground, something close as well, to drop the viewer in the middle of the action…
Disregard entirely if this test had nothing to do with your compositional thoughts. :wavey:
VERY NICE TEST RENDER DUDE!! I really like this last image, i can’t wait to see more, keep on !!:drool:
great sense of scale and mood,maybe even more dramatic and contrasting.:surprised :drool::drool::drool::drool::drool::drool:
:applause: You do a lot of job i know your SECRET … you never sleep you must be a VAMPIRE:applause:
Seriously now i like the nikel version end i like the colour in Previz of Scene
…
…
Although at first it doesn’t have to do with my compositional thoughts…your thoughts are helping much my friend…after finishing this fast compo i was serioulsy thinking in those matters u are reffering…
I hear ya…the depth blocking is priority one, …foreground and at the left i will have some close action and then try to lead the eye of the viewer to the center and last to the right.
What was bothering me before i see your post is that i have come to the conclusion of using 3 VP (vanishing points) but i also want to refine the image by eliminating as much as possible (but not completely) the tapering effect we have in wide camera angles when u look from the ground up…i found an article in a book specific to Maya’s camera controls i have , so i am going to try to refine the image with this too…Thanks man…really appreciated …
![]()
@ Cartesious … :bounce: thank u friend, how are u? 
@ pBarrelas, jdsb …thank u guys …i will try to make the final image as dramatic as possible
From the models, i would have imagined that the bridge was much bigger than that and the attackers would look as mosquitos againts a giant.
Composition is a bit boring, not with the sense of drama that was in your sketches.
textures and explosions can change that so take this with some salt.
General mood and colors are very good.
Wow, just 2 days out of the thread and i am off the line…keep up that good work…:applause:
Really cool, remember me cover books of Sci-Fi of 70´s… perhaps put the sky orange better that blue… more martian look … don´t know
Nice start to composition, like the others have mentioned it can be improved, just a little moving of your objects should fix this problem. Also, IMO it would be a sad waste if we couldn’t see more of the bridge, since you put in such detail. Maybe a higher angle shot would help?
Cheers!
:buttrock:
Thanks mates, …don’t worry guys last post isn’t a composition test. It’s just a test for me to see the scale of the models all together and also to see how my computer hadles the polycount…thanks for the advices though , i will have all of them in mind … :bounce: ![]()

