Wow,
Very impressive work. I love the sparrows, really scary ships. What an incredible amount of detail in all of your models.
Keep it coming.
Russel
Wow,
Very impressive work. I love the sparrows, really scary ships. What an incredible amount of detail in all of your models.
Keep it coming.
Russel
Grana Lander Battleship - Model Render.
I think i finished the closed Bay doors model…at least until the assebly of all models coming together in a scene…
Hope u like it.
Go go go go !
Great work but hurry up !
Youve got the bridge (w/ towers) to make!
Still here?
Get back to work !
(kai meta na kaneis kana mpeg yiati ton vlepo ton Yacoob na feygei)
Thanks guys…lol…i am working as fast as i can man!!!..lol it’s too many modeling involved and don’t forget the particle systems that have to be made …weeeeee…:banghead: :banghead:
Oeh… Doesnt this amount of details drive U mad? Actually the overall concept of your design is somehow similar to Star Wars . If not to say even better 
:applause:
Impresive ! Good concept and great modelling .
The detail on those models is awsome . Can’t wait to see what follows .
My thred : http://www.cgtalk.com/showthread.php?threadid=179394
to cool! very clever design, it looks a bit like a character in the front view which I like alot!
do you plan to add some nuts or bubbles to the scene? maybe after the challenge, you could add that nut in your avatar to the scene?
your designs to this point are right on track i think… i am not sure i agree with the folks who want to add more bolts to the pod. i think what may look better is if you add some basic panelling during the texture phase, but the design as it is now is sleek, and bolts will make it look perhaps a little lower technology than it is now. thats just my two cents worth.
wooha:eek: mr dimitris my respects your desings are getting superb, congratulations!
keep the good work pal
very neat and fast! keep up… while we watch…hmmm … i wonder how’r you going to texture all that…anyway i trust you.:buttrock:
thats great dimitri! very good attention to detail, i am amazed at your level of realism :eek: do you use any references for those?
@ fellah …thanks man…hmmm u gave me an idea …let me get back to this when i start making the towers…lol ![]()
@ stork … i think u are maybe right…but mainly there is also the issue of putting all these together…a lot of detail can also come from texturing .
:bounce:
@ Bernardo D …heyyy how are u…man …judging from what U did in the last challenge …this is a compliment…thank u friend …i really hope i will not dissapoint u with final image… 
@ uwill …thanks…hehehe…don’t worry about texturing …i have all figured it out…i just have to keep a specific time - table i have in my mind …i just hope that something won’t destroy it ( 3rd Merphy Law) …lol :wip:
@ tzktime …thank u …level of realism?..not at all ijust am trying to put myself in a view of seeing how would everything look in a story like this…just that…references?..mostly logic( :argh: ) thoughts …or simlpy an effort to visualize the moment i am trying to recreate… :wip: :deal: :wip:
i only envy u because u have a computer that is easily 100X better than mine
if i where to model with that many polys i would either die of old age or only get 1 door done
lol
cool work
cant wait for final
textures…![]()
:eek: :applause: that’s great modeling… detail is 100% super cool :). Looks so real… I can’t imagine the textures… with a nice bump map this will become just as real 