Hi dayvbrown
intersting thread, nice ideas … I agree with you about modeling the clouds in 3D … I’ve spent lot of time tring to find a good solution with particles effects (ok, maybe I am not so good with that and maybe the software I’m using is not flexible enough) … but in the end I find that is much easier (and faster) to model a rough shape in 3D and than use a good texture for true displacement and alpha shading to obtain a quite good cloud result … looking forward to see more images from you
Bye, Riccardo 





i like the texutures on the tree and displacments too