Grand Space Opera 3D Entry: Darko Markovic


#221

nice modeling… good luck…:thumbsup:


#222

Nice Modeling Dude Rock on:buttrock: My suggestion would be to maybe add some pannels to the structure work like joins and maintanance access pannels you know that kind of thing.

Go For it dude it’s looking good :bounce:

My Thread http://www.cgtalk.com/showthread.php?t=191177&highlight=Gary+Picton

L8r man


#223

Great work in progress updates. I see you broke your computer too :wink: anyway keep going man its looking great.


#224

gulliver3 thnx man!:bounce:

blackdragoncg thnx for suggestions and kind words! well i am adding detail as u can see :slight_smile:

||) |V| |^| hhhahhaha:scream: yes… hammer works f ine :smiley: thnx mate!:thumbsup:


#225

added cargo (boxes ) and reflectors ( lights ) i have to hurry up… because i dont know how long scene will render in end…


#226

started on modeling the central part…
where the ship will be


#227

more…


#228

nice updates sir Darko! I advice to add some pipes and cables going on the walls. And some little greebles on the wall, just to make it more real(some energy boxes, communication modules, and god knows what more). And also do you plan to do some plating on the walls? with bump? I thin kit would look good.
Keep good improvements sir!:bounce:


#229

thnx arturro , gr8 advices! sir , yes , sir ! :bounce:

hm… about bump map… i dont know… when i finish modeling i will ask u what color do u think i should use :slight_smile:
i thought of some dark color , brown , blue , dark-black…
blah… lets not talk about it now… later when i finish modeling :slight_smile:


#230

Niiiiicccceee…Good start brother! Don’t worry about the colours right now, I’d suggest finishing all the geometry first before thinking about colour and texture, then do up your lighting setup. Good to be organised…

Cheers mate!
:buttrock:


#231

adding detail


#232

i need to pause from modeling a little bit… ( not left much ) … i think i am done 80%… anyway… started on texturing alien… i wanna finish this guy…
hope u like it:)


#233

here are textures for middle part (torso)
and i have another bump… it is used in layerd shader 2bumps+ color


#234

hey wazzup my bro :slight_smile: the textures looks nice BUT !!! but I think you should make them little bit more complex with some rust or somthn or if you want to be clean make them reflective little bit… any way :slight_smile: I wish you luck man :thumbsup:


#235

wow that looks very nice man!!.. that alien orange-suit guy looks really scarry, dont let him close to me… lol… well i got one crit… i guess there is something wrong with teh rust bump lear the thigh… beside that… al looks good to me… keep up the great works mate :thumbsup:


#236

divaise - thnx bro! i added rust… i think it is enough ? or is it ? :slight_smile:

over - thnx mate! well that rust on thigh… is from acid ! :slight_smile: i wanted to make some diffrent rust from usual… so this is from acid … u know how it looks when acid is on metal :slight_smile:


#237

yeah it’s cool but I think you should make it not so symmetrical if you know what I mean in our language “не толкова равно” if that word is the same nn yougoslavian… I mean on hands legs and etc. but it’s a taste , not everyone likes rust so you decide :slight_smile:


#238

one more render folx…
c&c are now to much welcome!


#239

hello sir! Well done, now I only don’t like the glass on his helmet. There are two ways… make it reflective and almoust non transparent, or make it transparent and very little reflective:) but I think that something should be done. I’m waiting for next updates sir!


#240

i think this is it with alien…
made some quick enviorment with procedural textures (about 10 min work) just for fun :slight_smile:
hope u like “Joe” i gave him that name :slight_smile:

Phelius The joe :smiley: