Grand Space Opera 3D Entry: Daniel Zsoldos


#21

I dropped red directional light beneath the surface to represent the light of flowing lava in the rifts.


#22

A plan for the final image.


#23

Some guns from earlier concept to newest.


#24

After a little “study” of heavy clouds I decided I use fluids not particles.


#25

Multi layered vast clouds painted in 3D fluid boxes could give a quite good result (of course in front view).
I think I should use a hell lots o` particles to gain the similar result without using fluids.


#26

Merry Xmas for all!


#27

Storm clouds


#28

Storm clouds gathering


#29

I used the old trick, a distorted reflecting surface to gain a more planet shape like landscape.
It is a concave half sphere which reflects the whole scene. The result similar like pictures shot with fisheye optic lenses. Sadly render time multiplies.


#30

The under surface red spotlight painted the clouds fully in the reflected image somehow.


#31

Here is the new lighting (spotlight + lightfog) tested with strange ice cubes in the sky.


#32

There is a little trouble with depth map shadows which I don`t know yet how can I resolve.


#33

New lighting with clouds


#34

Lowpoly angel greets the bright star.


#35

Shadow trouble has been resolved:)
There is a grotty bump mapping on the icefield.


#36

Happy new year! :thumbsup:


#37

Here comes the texture for the landscape.


#38

Lots o` work.


#39

Fortified trade ship. With snow of course, and without some texture.


#40

cargo