Grand Space Opera 3D Entry: Chantelle Walker


#15

Saschi0815: thanks for the encouragement! :slight_smile:

nuclearman: I’ve been figuring out ways to make that work while still displaying the contents outside. I’ve angled the camera a bit lower but it obviously won’t make the characters appear towering. With that, I also had to move the fleet skyward (looking like they are taking off). I’ll post that in a minute.

With moving the army up, I’m thinking of making a skylight window so I can angle the camera up to make the leader look more superior. While he’ll be making a final decision, the ship and smaller aircrafts will be passing by above him. This might end up as what the final concept would look like :bounce: thanks for your help :slight_smile:


#16

Taking a slightly different perspective of the scene. Move the fleet from being grounded to flying past the window.


#17

This is just to determine the actual size of the characters in the scene (there will be 2 other soldiers)


#18

Very nice work and your quick too…Love the main character. THe only thing I would suggest is to lesson the focus on the soilder standing there…he seems to have the same amount of importance as the main character which I don’t think was your intension…anyway, good luck


#19

Hi, Chantelle, I think the new camera angle is an improvement, but you seem to be just ever so slightly off on your implementation of the “law of thirds,” with the dark celiling taking up a little too much of the composition. (The strong horizontal lines make this particularly evident.) Anyway, I very much like your lighting adjustments, as it makes the eye really hone in on the key components of your scene. Nice progress!


#20

hi… beautiful sketch of planets leader…
good luck in challenge!
cheers…


#21

I think your prespective is short selling you. Right now it seems just to passive…

I would like to feel like Im there between the characters overhearing this epic dialogue which will decide the fate of the universe.

In my mind I see a large assembly of character there as all, stupidfond by the artifact.

Well keep up the good work.


#22

Thankyou everyone for your tips/crits :slight_smile:

this is what it might be finalized as:

Wider.


#23

This one’s focused more on the PlanetLeader and co.


#24

sketches of the large ship and the shape of the final hologram table.


#25

now you’ve got it…waiting for more!


#26

A rough model of one of the smaller ships.

“This vessel uses sound as its primary weapon. Once travelling close enough to the planet, the ship can use sound vibrations to annihilate entire planets.”

not scientifically correct, but who cares :smiley:


#27

Rough model of the room.


#28

A closer look of the rough model. I just left in the lighting from the concept model.


#29

wow…

thats very cool model Chantelle… i mean that “smaller ship”… very original design…
keep it up… you work is going to be very cool…:thumbsup:

cheers…


#30

greentek: thanks alot :slight_smile:


#31

Nice progress on the smaller ship and the room shot is an interesting take on this theme Chantelle…keep at it…:arteest:


#32

thank you for the comment : D


#33

SoundShip wireframe, smoothed.


#34

Rough room wireframe. This is pretty much how the placement of models are going to look like.