Grand Space Opera 3D Entry: Boris Rizov


#132

Here’s a small update. Enjoy


#133

Hi Boris…I like to see you continue.Your efforts are paying off.Looking good.I think that after FX techniques is a great idea,good to hear you are thinking along those lines…Keep at it,complete this as you have planned,it will be something for you to be proud of.Keep at it,it’s coming along well…:arteest:


#134

Thanks Virtuoso :slight_smile: I’m happy that someone whos work is so great says something good about me lol. I’ll keep modeling and hopefully I’ll end up with a image which will atleast be close to my pro-idea :slight_smile:


#135

great updates Boris !
especially i like cannon… looks great! :thumbsup:
keep it digging mate and cheers… :beer:


#136

Verry nice cannon :slight_smile:


#137

Nice work with the canon Borro!!

Keep going!!:thumbsup:


#138

Hi,

I love your story idea and I think it’s perfect of the subject. Like your modeling too. The only thing I would say about the models is that they might be a little rough around the edges. And because of the sharp corners, they might not catch light very well. SO, just keep that in mind. I can see you like working on tiny details that wont be seen in the final…but that is ok with me. As long as you are enjoying what your doing and you get the best possible outcome. Good luck, peace


#139

alright dude. keep up the good work. seems to be one great adventure :smiley:


#140

Dude don give up on the challenge, wheres the update??


#141

Looking for more Borro…Looking very good,you have a nice plan,and some nice work,you should see this to the finishI will be watching,All the best to you…:thumbsup:


#142

Here’s a hint of the progress :slight_smile: Just added stars for the fun of it lol. Ok soon I’ll post a big update :slight_smile:


#143

woooow… the blue thing is soo beautiful XP i wish i knew how to do tah =P


#144

TUTORIAL: Well Elfo it’s pretty simple actually :). And here’s how you do it: Create a cylinder with 2 cap segments 50 sides and about 60 or 70 height segs. Now add the UVW map modifier to the cylinder and choose XYZ to UVW. Then add the volume select modifier with face in the selection level and texture map turned on. Then under the texture map sign theres a button none, click on it and select Noise, instance the material to the material editor and give it size 1, high 0.5 and low 0.2. Then add Noise modifier to the cylinder scale 10, fractal turned on and set the x,y and z values to 5. Now create a PArray and pick the cylinder as an emiter with following stuff changed: use rate = 20, speed 0, variation 15, size 10, var 30%, meta particles, tension 1 and thats it… Oh and add a gravity space warp with direction opposite of the direction of the beam. Thats it…
Now most of this is a part of a tutorial I read a while ago: it’s from xenomorfic.co.uk. The tutorial is written by Pete Draper. Now all invented was the material and the meta-particles part… Thanks for reading


#145

hey borro, lookin good man… keep up the good works…


#146

Hello Borro! What’s up? Man, long time since my last visit! I was finishing school and got graduated! But now I have time to follow this, you’re going good! Keep it up! and now I’ll be posting here frequently! :thumbsup:


#147

GaNNEl: [color=White]Thanks man… Just some more adjustments and I’ll post the update hahahahahha :twisted:

overcontrast: Thanks! Gotta check your work more frequently… :)[/color]


#148

really like you modelling progress and concept looks really cool :thumbsup:

ship canon looks nice really anxious to see more of this:bounce: great job


#149

Been gone for a while :), but now I’m back with this update… next step is putting a really cool texture and compositing the whole scene :slight_smile:


#150

Well it can’t be that bad :shrug: But… maybe… it is lol… I’ll put the texture and post then…


#151

Wow! I like it! But of course needs more details and textures. I love the reflections! Keep it up! :thumbsup: