Where is that cloth topology thread? … I’m really interested …
hello! well, this is the model of the priest, it still need some adjustments, but its almost done, so, hope you like it, and if you see something strange, let me know =)
i will post the (simple) geometry i used to do this this, hope it can help you…
I´ve tried something similar with SimCloth and Reactor, but never
got a acceptable result. The clothes were always blown away and
flickering like hell, or they were penetrated by the Polygons below (skin).
Must figure out, what went wrong…
Great work anyway!
Como estas Bernardo. Esta ultima imagen esta muy bien , seria muy bueno que agregaras mas grosor a la ropa con Shell en Max , Las proporciones me gustan y el logo del estandarte esta muy bien hecho .
Saludos . Va muy bien tu entrada.
Keep going bernardo , you could add the shell modifier to the cloth , right now is looking a little flat.
Keep the good work
The priest is looking really good!
Impresionante. Not comments. Sigue asi.
hey, well here is the geometry for the clothing:
as you can see is nothing complex, and it is very easy to get some nice wrinkles, i know that i can optimize it a lot, to get more and better results, but this will be a still, so i dont need to be too picky about it, i run the simulation, and after that, i use a meshsmooth, and i start to adjust the vertexes in the intersections, after that i use the shell modifier, and that’s it, if you want to get a better simulation, try to use a higher number for the substeps, it can help a lot, but it takes some time to calculate…
well that’s it, i hope it helps a little =-)
your moving very fast amigo… and doing great stuff…
keep it up and best of luck!
really nice job here!! the priest just kick ass man!..nice job…no crits…keep rockin mate:eek::buttrock:
that is awsome men!
when are we gonna see something 3d. judjing by your concepts I am expecting something cool.
Man, every time I come to this thread I get more and more impressed with your work (and at the same time, I think my entry looks like crap :shrug: ).
Excellent work as always, 3db2.
The last render of the priest loosk really sweet, keep it up man!
hello!, well i know, i have been too lazy this weekend! i had so many things to do, but here i am, and this week i will continue modelling more and more stuff, so, for now i hope yu like this, and thank you all for your encouraging comments!
Hi! I just discovered your threat today and I must say that all your work is absolutely fantastic
Can I ask how much time you spending daily on the challenge??
:eek: :eek: :eek: Please…Show us the texture map…Your work demands it!
well, i am having a lot of fun with the hal, i think that it will be a good challenge in the lighting part, i dont know if i will use GI, or normal lights, and the texturing too! hmmm well for now i keep modelling and i worry later hehe, good luck, and let me know what do you think =)
keetmun: hmm for now i dont have a single map hehe, everything you see are only polygons, that texturing will be really detailed, i am a little scared of that but well, i hope you like the future texturing =)
Nomad: i am working on this like 2 hours daily, somedays i am too laaaazy and i dont touch any computers, and other days i work like 3 hours, but no more than that…
hey ! bernado !your detail is amazing ! as alway,
do u use brazil or what?? great image!
monsitj: Thank you for visiting! and the comments, yes, i am using brazil, and i used a little Ps to get better colors, are you in this challenge? i cant remember… well i am going to check, c ya!!
ay cabron deja presumo q soy tu amigo ajajaja pinche clon enfermo va de poca :eek: