unitstudio, m@, hom:
Yea, I really do need to put something in there for scale. Humans on the ground is one idea allthough they would only be specks at this distance. Maybe some vehicles kicking up dust under the ship. I was also thinking of putting in some smaller escort ships next to the big one (and also scale the big one up, lower to the ground).
Still not quite sure on the design of the crashed ship. I’d like it to be spherical but am afraid it’ll look too much like the battle scene in SW Episode II
Hey Hom, are you back from Bali? Lucky b@stard!
It’s funny seeing your avatar as I got that head on top of my monitor at work 
dom:
There are no good or bad guys, only a bunch of unlucky travellers stranded on this planet. I intend it to be a sort of industrial vessel, maybe a terraformer or mobile base. Large in scale but still dwarfed by the mothership, so it will be relatively slowmoving.
As for the colours, I aggree. I was thinking of tinting all shadows more into blue or purple. As for the scale, I was actually thinking that the ocean would be problematic. I thought that cliffs and rocks would be better for scale but we’ll see
Virtuoso, Steen, DimitriLiatsos:
Yes, composition is really important to me. I’m still working on things to lead the eye about.
I was toying with a portrait format too but I think that for this particular composition a landscape format works the best.
spacesnail:
Hah! I think I’ll leave the 2D stuff to the pros 
This is really the limit of my 2D painting skills…I’m not good when it comes to painting fine details and proper shading. Not to mention that I’m sloooowww! That sketch took me several hours this time. Mostly due to scrapped ship designs and other dead ends.
To the rest of you: thanks for your support!!
Wiro