Grand Space Opera 3D Entry: Arild Wiro Anfinnsen


#61

Wow wow wow Really nice art!

I wonder why you don’t entry in the 2D competition. You’ve got strong skills in drawing.
About your last picture, would you set a big moon or the curve a planet to add some more “space opera feel” (just a suggestion :wink:

Can’t wait to see the 3D final.:thumbsup:


#62

Wow, that sketches reminds me of the “human-collectors” seen in the animatrix; looking forward for the cg-versions of your ideas…


#63

Hey wiro. :slight_smile:

Like the colour scheme also on that last one. I do still prefer that ship design from your first pics though. Also as another poster has suggested a planet in the background would be nice, and would help to balance the composition. Maybe those ships could be looking for survivors of the wreck, or escape pods flying out of it.

Just some thoughts.

Looking forward to this one, its nice to see you back doing personal work again.

  • John.

#64

You have been an inspiration to me for awhile, Mr. Wiro, I’m honored to be competing with you.


#65

I think you’ve made the right choice going with a horizontal composition. I think with what you’re trying to show, vertical would be a little tight. Right now it’s got that nice cenimatic feel.


#66

I like the landscape frame composition( i 've always liked them more…don’t know why).
The ship man is scary …i am curious where this will lead. … :deal: :wip:


#67

unitstudio, m@, hom:
Yea, I really do need to put something in there for scale. Humans on the ground is one idea allthough they would only be specks at this distance. Maybe some vehicles kicking up dust under the ship. I was also thinking of putting in some smaller escort ships next to the big one (and also scale the big one up, lower to the ground).
Still not quite sure on the design of the crashed ship. I’d like it to be spherical but am afraid it’ll look too much like the battle scene in SW Episode II

Hey Hom, are you back from Bali? Lucky b@stard!
It’s funny seeing your avatar as I got that head on top of my monitor at work :smiley:

dom:
There are no good or bad guys, only a bunch of unlucky travellers stranded on this planet. I intend it to be a sort of industrial vessel, maybe a terraformer or mobile base. Large in scale but still dwarfed by the mothership, so it will be relatively slowmoving.

As for the colours, I aggree. I was thinking of tinting all shadows more into blue or purple. As for the scale, I was actually thinking that the ocean would be problematic. I thought that cliffs and rocks would be better for scale but we’ll see

Virtuoso, Steen, DimitriLiatsos:
Yes, composition is really important to me. I’m still working on things to lead the eye about.
I was toying with a portrait format too but I think that for this particular composition a landscape format works the best.

spacesnail:
Hah! I think I’ll leave the 2D stuff to the pros :wink:
This is really the limit of my 2D painting skills…I’m not good when it comes to painting fine details and proper shading. Not to mention that I’m sloooowww! That sketch took me several hours this time. Mostly due to scrapped ship designs and other dead ends.

To the rest of you: thanks for your support!!

Wiro


#68

beautifull illustrations man, sure your not doing the 2D one? It’s going to be a pleasure to see your tutorial if you win.

good luck!


#69

Looking great… subscriber.


#70

great start Arild!
I look forward for more :wink:

hmmm … do I have some sparetime left for joining too…?


#71

And now you’re joining… OK! That’s it! I quit! :scream: :thumbsup:
Definitely looking fwd to your stuff as well Pascal!!


#72

Hehe, yea doooooood! The founding father of the challenges has to participate :smiley:

Wiro


#73

Wiro… I don’t have words, only my eyer and my imagination go far far far…away :eek:
jdd


#74

Just rememberd how the heck i found CGtalk and how much time i was watching all of u guys before i subscribe in…Yes i think also that u have to find some basic time and participate. :slight_smile:


#75

Real great sketches. I like then all.
I`m sure the end product is gonna look totally awesome!!!
I’ll be looking forward to your work Wiro.
Good luck!!


#76

Nice concept, Will hanging out to see more :thumbsup:


#77

Would it make sense to add some small jets or helicopter size ships flying beside or in front of this craft to demonstrate its scale?


#78

Wiro and Pascal!!!..
I stand in awe.

Have you considered using atmosheperic elements to add scale?? Like clouds or a dust strom or perhaps even a kind of tornado ( the possible cause to the mothership to crash???)

Also supposing that a “mothership” has crashed, one could assume that this massive object simply didnt go plob into the ground and perhaps skidded for a great distance before coming to a complete stop? Maybe by including the vast wake of destruction of the motherships crash more scale can be added.

Besides long streaks of burn marks from a crash never fail to give a sense of desolation to a dessert landscape.

You have always been an inspiration, and just competing with you is an honor.
Good luck.


#79

Heya Wiro!

Dan here. Wicked concept sketches man. It looks like you do it with such easy. It motivates me to improve. I actually really like the top left of the first images you posted. It’s got a calm, quiet eeriness about it that i really like. But which ever one you go with, it’s no doubt gonna be very cool.

good luck man.


#80

Greetings mr Wiro!

I’m nowhere near your level, but I hope to make some useful suggestions.
Looking at your latest sketch, I get the impression that you’re trying to convey a sense of moodiness and melancholy. As mentioned by the others, the sense of scale is still not there, but can be easily rectified by elements relative to your ship. But at this point I really like the feel of your sketch. Some cool colours might further enhance this quality. I would really love to see this quality brought out!

Hope to have helped!
:buttrock: