So far today. Not sure about the inset shapes, I’ll take another look after work, maybe I’ll change them.
gotta go (me too!)
Al
Grand Space Opera 3D Entry: Alan Baars
No real time to work on this last few days, but have a block of time tonight to devote.
Here’s where I’m at so far. Lower right corner is a render test of an experiment using extruded 1point polys as windows (with glow). Like how this worked out so no I have a process to create the thousands of small windows.
Great concept idea and i like your concept sketch
Modelling is processing really good great job:thumbsup:
keep it up and good luck
Wild idea,thinking out of the box…Cool concept,way out there,but thats why it’s cool Alan…I’ll be watching for further developements…Best of luck…:arteest:
Hadn’t had a lot of time to work on this during the week, hope to finish the transport tonight.
here’s where I’m at so far.
going to have to remove more windows looks a little too dense, more time later today…
p.s. carefull of the spiders in Wisconsin, got bit by one five weeks ago, doctor’s stumped. no spidey strength yet just lots of little bumps (ugh!).
Yeah, definitely too many windows. I like very much the amount and placement of the windows from your concept sketch. I would stick to that. Maybe add a little bit more, but not too many.
good luck:thumbsup:
I’ll be back:twisted:
Hi there Baars!
Nice model You have here, loads of polys and great detail, quite original ![]()
Starting the escort ships, wanted designs that would be simple, like the planet carrier, yet be visually interesting. Here’s the quick sketch of a heavy cruiser.
Starting the escort ships, wanted designs that would be simple, like the planet carrier, yet be visually interesting. Here’s the quick sketch of a heavy cruiser.
Here’s where I’m at with the heavy cruiser, still a bit to go on this. Want to add a third smaller ship to fill out the cap ships, still working out the design sketch.
Another view of the cruiser, probably won’t do to much more detail to the back of this, since this view won’t be visible in the still.
Thinking of doing an animation based on the still though (after the challenge) so I’ll finish the back later.
think I’m done with this one unless anyone has crits of anything obvious I’ve missed.
starting the carrier…
thanks to all to those who’ve wrote in with crits and comments.
gotta run,
Al
Hi Alan,
Really like your ships. Very strong identity and deign.
Looking good so far and keep it up.
JA
Nice work. Your lattice looks very well formulated, and has a crisp design embrazend into its surface. Keep it up!![]()












