Grand Space Opera 3D Entry: Adam Benton


#54

Sorry Adam, sort of feel the same way as James, although I appreciate where you’re trying to go with the concept the figure is just a bit too clichè for me too, the rest of the scene I still find as good as I did before, although I agree with sad about those visible lights too. :slight_smile:


#55

Good solid working, but somehow it reminds my of ID4, the scenes where Smith and Goldblum enter the alien mothership, it also featured a tunnellike construction with an more open area behind, and several ships preparing to depart and what looked like millions of aliens preparing to invade and slaughter us poor humans.

I know it is not the case and the idea behind it is actually a good one. But you might get the impression.


#56

Adam… sorry from my last post in your thred I didn’t recieve any mail… so I discovered today that you are far away with your work.

Well… Alien model like how is is I like it really, wonderful modelling, but to be honest I found that the alien design style is not really compatible with the rest of the scene. The alien looks like a 40’s model and your scene is look like a tipical 70’s/80’s style… Hope that with my english waht I mean is possible to understand.

In your last compositions I found great the figure in first plan and the space developping on the background. The pose of the actual alien is relly great and I love it really just I askin’ my self how it will be with a futuristic soldier or another figure style…

This some impressions… :thumbsup: jdd


#57

i like the scene very mutch especially (is that correct english ?? :shrug: )
the scale and huge crowds gives it a eppic feeling it think.

but sadly i have to agree with the rest of the reactions on the alien, it looks a bit standard
:sad: like i have seen it before
although don’t get me wrong i wish i could 3D model like that :thumbsup:

but keep it going like your ideas :buttrock:


#58

i think if u redo the alien ull end up witch quite a nice scene


#59

I agree about the alien being a very standard Roswell alien so you might wanna rethink that concept (if you decide to have any aliens at all in the scene - it looks like you want it to be dominated by technology/structures anyway so maybe they aren’t even necessary?).

I also agree about the visible light. They way it is now it gives the impression of some sort of natural light (daylight, perhaps) streaming through cracks or openings, which in turn indicates that the “ceiling” or hull of the construction is very, very thin. It clashes a bit with the rest of the scene. I like the idea of the light beams, just not their origins.

How about some smaller vessels hovering in the air above the crowd and the light coming from them? The constructure is certainly big enough to hold them! :slight_smile:

/Anders


#60

The overall scene and concept is still great and has huge potential - so don’t let this alien thing stop you from developing everything else, dude! On your bike and get busy :wip:


#61

So nice to see you in this one! I’ll follow the progress.

As for what I saw so far, your idea and first images are really cool. The exodus idea was good too, but this one is the better, so IMO you’re right in going with that.

About the alien, I join the chorus: it’s something “already seen”. So far, it’s the only thing I didn’t like in your thread.

Good luck, I’ll be here often.:thumbsup:

Stefano


#62

I really like your last concepept with the alien, and perhaps you are on to something. There is of course an issue with the typical iconic alien design, but the again, a space view of a planet is just as iconic and typical. If it is well done and not the centerpiece of the scene, it can still be a great compliment. I think we all in some way or the other, are expanding on existing sci-fi elements from movies, series, animations and artwork (where else did we get our ideas as none of us have been in space nor encountered any aliens :smiley: ). Just as long as the the final result reflects your own visual style, I myself have no problem with it.


#63

Wow! - thanks so much for all the great feedback! - really helpful!!

Your points have helped me confirm something that was niggling me with the Alien design - it has merit, I can still make use of it, but it ISN’T right for this ultimately. I still may use the idea of a foreground character(s) to give a closer narrative to the concept, but they will need to look less X-Files!

I am flitting in and out of this (and will continue to do so), but I think I will concentrate on the ships and the cylinder, since I have big plans for them alone.

Thanks guys! :beer:


#64

Hey Adam. It´s about time i pay this thread a visit. :slight_smile:
Love the last concept, but if not the alien, what about a more human shaped creature?
Perhaps with a slightly frightened look on it´s face.

I´m curious to see what you´re going to make of it. And best of luck pal! :slight_smile:


#65

Hey Rudy!

I wondered when I’d see you start a thread in this - right up your street! :smiley:

Yeah, either human or some other unique (if possible) kind of creature with humanoid form!

Off to check out your thread now - I am sure whatever you do will be totally awesome! :thumbsup:


#66

You can always create a ship for the foreground.

Or some kind of waldo.

That would go well with the fact that the ship is open to space. :slight_smile:

Whatever it is, I have no doubt it will look good.


#67

wonderful, cool 3D :thumbsup:


#68

Started experimenting with how I am going to model the cylinder interior environment, which will be a combination of city, wild landscape, crop fields and water.


#69

This is way good! I think it will look extremely cool if you can pull this off - a large cylinder with various types of land- and cityscapes! The water following the curved surface will definitely plant the vision of an epic environment that defies gravity in the viwer’s minds. :thumbsup: Are you modeling it all “flat”, so to say, and then add a Bend/Wrap deformer or are you placing geometry on an already deformed plane?

/Anders


#70

Cheers Anders! - yeah, I feel more confident since this experiment! :smiley:

I started thinking that I would pull parts out of a cylinder and place elements inside it, on it’s surface, but I quickly realised that that was very awkward. So now, I am modeling it all flat like any landscape, and then placing it inside a bend deformer.
The great thing is, that I can play with the scale and placement of elements with the deformers curvature, allowing me to build it up within the context of the finished tube! :slight_smile:


#71

Aha, it’s starting now, sort of! This will turn out very interesting indeed.


#72

Really like this so far. Maybe think more retro epic sci-fi book cover. With a heroic figure in the foreground overlooking the migration of his people. Don’t know, just a thought. :smiley:


#73

Interesting overall concept…I like your start on modeling.A unique design,one to make the viewer think as well as enjoy the eye candy…I would concentrate most on your set piece/scene,the challenge theme seems to beg for this.Of course you can add as a extra your character,never a bad idea,but dp give him a more non-stereo-typical appearance than a roswell or X-file alien…Modeling has begun,and I like the direction you are headed Adam,best of luck as you go on…:arteest: