Grand Space Opera 2D Entry: Phill Smith


#21

I spent a bit of time toying around with the lighting on this, I think that the parts that are in shadow would likely be totally dark whilst the parts that are illuminated would be pretty shiny.

Now I just have to do the vanes of the emitter, I am thinking along the lines of a kind of stained glass dragonfly wing sort of thing… any ideas?


#22

Impressive craft, reminds me of a great engineering designwork, per drafting and advanced mathematics… I say quite impressive :slight_smile: Keep up the great work!:bounce:


#23

Your emitter concept is great… i especially like the organic almost insect-like feel for the first sketch. And props by the way on working with vector… thats hardcore. Looking forward to seeing your final piece:)


#24

There’s a tremendous amount of thought that has gone into the backstory and the concepts - the thoroughness of your approach is quite evident. And you’re going to use Illustrator??? You’re a braver man than me! That emitter design is beautiful - a great piece of design - well thought out and executed.

-g


#25

illustrator? Even paint shop pro is more useful :wink:

Your drawings are quite interesting - maybe you could use them as part of your final work? Or maybe not, I’m not sure if you can do it with illustrator


#26

Thanks for your kind words guys, unfortunately the brain work with the story and the sketching is the easy part. I’ll make no bones about it, illustrator is technically challenging, no doubt, but it is a powerful piece of software, especially in combination with photoshop, which is how I intend to use it on this project. But if you think about it, working in vectors like this is no more difficult than using Maya or Max or whatever, the way I see it is that you use the software to construct the image, the only difference is that the rendering engine is your brain rather than the computer. (so, alot slower then…)

The precision of it as well is something that I wanted to go for, the mechanical feel of the emitter needs to have that kind of sterile nasa feel to it, for a start anyway, then I can go in a rough it up a bit, make it a bit more realistic. I’ll try and get some more imagery up on the board today too but Monday’s Monday, so I’ll probably have to do some real work too.

:thumbsup:


#27

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.