Thanks for the comments! Im just working on the colours and how theyre all playing off of each other. If you check out the palette I submitted youll see where Im hoping to go but, as I said, its a base. The images needs will dictate how the colour gets used in the final analysis
Good observations! There will be more explosions, possibly even on the temple city near the bottom of the image. I like your idea of having a few more explosions coming out of the temple mountaintop and may play with that a bit
I may also add some fireballs o debris coming from the explosion itself.
In regards to the ship perspectives if you look at the 3D image in post #60 youll see that I plan to have varying dynamic angles of the attacking ships. In this image the FG most ship is close to final in its angle. The ship in the distance is just a copy and paste but I wanted to throw it in there to see how it was working with the composition. Ill be modifying the angle and showing a bottom view is a good idea!
I really like using 3D to refine my angles, saves on paper! Its just a really great way to play with camera angles, stuff you may not even have visualized
If I was a better modeler Id have entered the 3D portion of the contest (maybe, I love to draw too much though) but I really suck at it. Ive animated and textured in production before but they were always with models created by modelers, not an illustrator like myself.
I agree that it is tough to read right now
I really have to focus everything Im doing (even direction of volcano explosion smoke) to feed the dramatic up angle Ive created. If not youll perceive all these perspective shifts and that will kill the illusion. Lighting will help as will shadows etc. Once I get more detail in the image Im hoping the issues youre talking about are resolved. But Ill keep on it to be sure
Thanks for all your help everyone! 17 days and counting, the Wacom stylus will be a permanent fixture in my hand when this is all said and done!
Good luck everyone!