Grand Space Opera 2D Entry: Joel Carlo


#21

Some very quick sketches for layout. I decided I wanted a more dynamic scene by playing with the camera angle and to also have the hero coming out of a wrecked ship or maybe even just standing next to it. Right now Im having a hard time deciding on a final layout. Im looking at A4 as a possibility or use the original sketch and figure out a way to fit the crashed ship in it. Right now I have the ship in the immediate foreground that Im not sure if people will be able to tell that its a crashed ship and not just rubble.


#22

i really like the feel that you have from the 3d comp… just the little platings n’ stuff give it a nice texture… :smiley:


#23

This is very iconic.

Very solid concept design. Good use of prespective to give scale to the whole comp. I agree that you should include more vertical detail to exaggerate a little more the scale. You have quite a sense of humor?? You woulnt happen to be divorced would you??? Its a pity this wont be animated… really it just begs to be…

Your work is of such good quality I have very little to say.

Adelante amigo…


#24

Wow, really great linework, you have a good grasp on perspective and composition. Can’t wait to see where you take this.
Is this gonna be a 3d or 2d entry?
oh, and is Major Chuck Yu Farlie, a member of the sooper dooper skate team as well?

keep it comin and good luck!!


#25

Mecha,
Hey your concepts for the walker thing are really cool. I cant wait to see you flesh out this idea further. In looking at your layout comps, I can tell you really have some good drawing skills. I like the A4 one on the bottom, but it would be cool to expand the composition to include the sky so you can include a horde of dem bad daddies or somn’.

ROCK.


#26

I like the first concept drawing better than the last one you posted, honestly- just seems more bigger and more interesting. I do, however, agree with what someone else said- there should be more people in the drawing, more chaos.


#27

Here are some modeling roughs for the mech. Lately it seems like everywhere I look theres a 4 legged mech thingy walking around. I saw another artist post one in the 3D Challenge forum and also in “The Incredibles”… which by far has got to be the best mechcrawler Ive seen.

So trying to be a stay away from the whole mechanical look, Ive decided to make it a little more organic and bug-like.


#28

More concept roughs.


#29

More concept roughs.


#30

Nice progress so far. The spider monster looks really evil. But I find it hard to figure out what it is… is it a “monster” or a really big machine, or a mixture of the two??? It really seems like something you’d see in a power rangers episode,… which considering the “comic” style your going after I think that is a good thing.


#31

Hi all,

Took a little sabbatical from the challenge to get some life stuff sorted… apparently having a job is important…

Anywho, I’m gonna try and slam out this illustration in seven days. There were a lot of things I wanted to do but due to time constraints, that’s not gonna happen. So to save as much time as possible, I’ve decide to go ahead and work with the original sketch I came up with.

I went ahead and cleaned up the sketch as much as possible and added the wrecked space ship that I wanted the hero to crawl out of. You may have noticed that the mech-crawler is no longer in the sketch. That’s because I’ll be rendering out a 3D rough of the mech from lightwave and working it into the background.

My next step will be to knock out a color study by tomorrow and use the rest of the week to hopefully complete the image on time.

Pressure. Gotta love it:)


#32

The drawing looks nice so far. Good luck and God’s speed on the finish.


#33

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