“master of clouds” haha, hardly :p, I’ve only been seriously studying clouds for the past month, I’ve got a lot to learn. But, I’ll humbly try and help:hmm: i think you have it down pretty well. You’ve got quite the sense of atmosphere and volumetric air already… so just think of clouds as reeaally volumetric air. It’s saturated more when backlit, straight on light is less saturated. In an area of shadow on the cloud, if their are more clouds lit up behind it, there will be a nice vibrant glow of (probably in your case orange/red) especially in the creases between the ‘blossoms’ of cloud. One thing I’ve picked up is in direct light, it’s the tops of the ‘blossoms’ (sorry, can’t think of a better word at the moment!) that are lit up, naturally, and the bases behind the light get really dark. In Shadow, the tops of the blossoms are darker when backlit, and when not backlit, the creases are darker and the tops are light (because of global/radiant/atmospheric light). I probably made no sense just now, but feel free to ask.
Remember also that the clouds themselves will cause a shift in light, they’ll block the light completely or mute it down a little. Anything that’s more dense than the atmosphere will cause change in how the atmosphere is lit. The clouds will cause a shadow ray, and in the clouds farther from the viewer, maybe even shadow rays on itself. It’s been very useful for me in the past to think of atmospheric rays not just as ‘light rays,’ but a combination of dark and light rays. When one thinks of just ‘light’ rays, then the image can get sort of dull. absence is just as powerful as presence
alright, now that I just got done ranting about tips on the cloud, I want to address blackarts comment
I think that he may be right. I do think the steam/clouds really help seperate the ship from the city, but mayby some more experimentation with placement and amount of. The river and waterfal look absolutely amazing and real. (I’m not sure the reason for the waterfall falling into the launchpad however, where does it go?), but the smoke right now seems as though it might just be mist that’s caused by the watefall.
Here’s what I really think would work. Maybe tone down the clouds a little bit and see if that helps, play around with it. Add some vents of steam ON the ship, so you see it’s DEFINITELY coming from the ship, like on the tower part. Maybe 2 or 3 small vents placed to your liking following the wind. Also, like blackarts said, it looks like its a skyscraper of the city, that cathedral looking place in the lower right almost looks like its extension. I would definitely think that if you made some parts of the ship more smooth, more dome-like to relate the structure with the already flying, already recognizable smaller ships. The green glows would work too, but very modestly. Also, what always helps is some warning/notice/whatever you call those lights like on the tips of plane wings and such that blink. Maybe add one to the tip and other locations. Play around with those ideas and see what you can come up with. It’s looking great, don’[t forget to focus some on the top right as well, it will really help add some interest to the whole scene and grandness
awesome work, I’m thoroughly enjoying it!
(and sorry for the long posts, I’m glad you appreciate them, but I just have so many thoughts flying around in my head and then I end up rant, so take from it what you can and ignore the rest!)