Grand Space Opera 2D Entry: Eric Truong


#108

Thanks every for their valuable comments and suggestions.

YeeWu: Yep, I will need to add the shadow and reflective lighting to take the whole image further. This is where the bright blue reflective light will fall on the city and other objects in the path. Was thinking of applying that in the final colour once everything is in place. It’s good that you picked that up, thanks.

kuzgunoglu: Thanks for the nice comment again. Do your best, its a lot of work in such little time but definitely rewarding to see a final outcome. Keep at it and hope to see your completed work. Do you mean putting on those patch of lines on the new airship I have near the Destiny machine (dome structure) or the red spacecraft up in the air? I’m actually thinking of putting some organic patterns to the red spacecraft, the art nouveau style to make it looks as if it was from another era.

walrus: Red and orange is a very close blend which is difficult to read when it is mixed. But I found the blend of the lights works better if the surface of the building was in this warmer colour, it brings out the whole image alive along with cyan light stream. Though I do agree with your thoughts and will have another look. I still want the spacecraft to have that strong red but will tweak the building contrast. There will also be a slight blue tint as a sight of reflection to hit the surface from that light beam, maybe this will change things. Might also play around with the two other airship next to the Destiny machine (dome structure).

Nathaniel West: The perspective has been quiet difficult to get right, I think I’ll stick to this since I want it slightly slanted to get the dynamic vision of this city along with the strong light beam. The light intensity can be much dramatic but I’m not sure how much more I should really push it, I personally don’t want it to be too hard and have it as a solid form. Though you are so right that all the intensity is on the same level. Maybe the new light reflection of that light beam will sort things out. It requires balance. Many thanks for your valuable suggestion.


#109

Okay need an opinion. I have been playing around with the city surface colour and I have 3 possibilities. I have my pick which I’ll keep it to myself in case it gives any influences. So which do you think works best? I still have yet to work on a lot of little fixes but its pretty much there. Many thanks.


#110

While the top of the three choices makes the beam the most readible and is the warmest, the spaceships are the least readible in that version. (But, if I’m not mistaken, you’ve still added some blue fog so that they read better than your earlier post.) But #51 is a bit chilly for me, and so #50 might be a good compromise. One thing to think about, though, just as a possible idea: You’re working here with three different colored city buildingg, but you may not necessarily have to make it all of one or the other. You could also fool around with having a subtle gradual left-to-right blend for the hue of the city: That way you could keep it warmer on the left (so that it matches the colors of the Destiny Machine and the cool-colorerd beam looks good on it) but have it fade to a cooler color on the right (so that the spaceships read better on it.) Anyhow, just an idea… Good luck!

-mike


#111

The orange one is good. I agree with walrus on the gradual mix. Maybe you could add some strong highlights to help it read better without compromising the color of the city :shrug:.


#112

i like the first one. stronger colours… very good job!


#113

walrus: Your so clever to come up with this idea, I will try that out. Thought I’m not a big player on different colour scheme on one component but never know it might just work out. The clouds below the spacecraft was actually added to balance the intensity, every thing in that image took an important role so thought that might tone down the image. I might take it out depending how well the city colours goes. Many thanks.

Gaia’s Herald and praguer28: Thanks guys, I originally wanted to go for the green tint because it was a slightly complementary colour to that red and with the blue and orange it was the perfect mix of colour combination as I first thought. But going back to the intensity issue it probably doesn’t work all to well. I will take up walrus opinion and see what it turns out to look like.


#114

If the city is too warm, it’ll shift too close to the spaceship, and you might lose the sense of depth/seperation.

I’d say, desature the city in the first version by 50%, then change the city lights to all cool lights, then randomly change some of the lights to warm lights.


#115

I’m not to sure about you guy’s but I think this is probably the best colour combination I could get. Maybe just a little too much green on the lights at this stage but I will get around that tomorrow. Still need to fill the backdrop lights on the city below the platform, apply a bit of depth of field so there will be a better balance on the focus point and a few touch ups here and there. A big that’s to Walrus, Gaia’s Herald, praguer28 and Lunatique for the thoughts and ideas.


#116

walrus: after a few attempt working on the idea you suggested I just couldn’t get the look and feel right. I seem patches of colours were forming on the build surface. But never the less thank you so much for the input. Even it didn’t work out it was worth the try and of course I still think your clever. Many thanks.

Lunatique: A very big thanks to you. At times when I’m stuck you come up with this great solution. I’m not too sure if this is how you imagined it, but it seem to work by me and makes logical sense, since lights can be in different colours use to uplift other parts of the image. Still needs a bit more work on it but its a great comprise to keep all the important colours within that frame. Many Thanks.


#117

Hey, no prob, it was just a wacky idea, the sort of thing you can never know if it’ll work until you try. But nonetheless, things worked out well: I think this new version is the most readible one you’ve done yet. Both the spaceships and the destiny machine beam all read well on the city backdrop. So good work! Not much left to do, it seems!

-mike


#118

Great work, finally witk the light, the building are not like the same, the energy spiral is always a good concept


#119

The colors are working nicely together. I think some buildings in the city might do with some less brighter lights - maybe a bit more blurry to break the constant sharpness of colors that you have right now in the city.


#120

Hi, The addition of your effects of lights blue are cool and
improves your images, I could suggest you benefitting from this light
to light like second light the vessels and one can the environment
good luck for the end.


#121

walrus: Yep, finalising it. Hopefully making to the end before the last minute countdown.

MDN67: Thanks, it has been a big challenge to get the lights working right. But glad its coming together.

Lovliebutterfly: Agree with you. I will try that, it breaks way from the constant repetitive patterns. Thanks.

Tranchefeux: Not quiet sure what you want to say in the post but thanks for dropping by. Is it something about adding lights to the vessels?


#122

Getting better and better, go on. I meant before some patch lines over the wings, yep. I think you must work on the closest aircraft to make it seem a little bit more realistic (BUT NOT MUCH) .


#123

This is pretty much it. I filled the back drop city lights and reconstructed the spacecraft wings. In addition I have push the intensity of the light beam a little stronger and made some minor fixes here and there. As a last option I have decide not to put in the Zephyr airship, its probably better without it since I want three main elements in this frame. The Destiny light beam being the most important, secondly the Lunar space craft and last of all which ties the whole piece together is the backdrop city. Just going to have a good night rest and have everything set up in the morning.


#124

looking nice, the stylization is very nice on your work. Keep it up!


#125

kuzgunoglu: thanks for your suggestion of adding patch lines to the wings. I’ve decided to take the Lunar spacecraft a little bit further with a new wing and some art nouveau lines to uplift styling.

||) |V| |^|: Humm just double checking what else needs to be done at the moment. I think its pretty much it. Thanks.


#126

Thought I run through a few close up before submitting the final work.

Destiny theory: This one is the process of the Destiny theory in action. Oxygen is collected from the lights rays released into the atmosphere breaking up invisible chemical substance and compressing them for mass collection.


#127

The Lunar spacecraft: The first batch of the elite Lunar spacecraft sent to the Zephyr city to reverse the charge of lighting rays and end the destruction on the global environment.