Grainy animations


#3

well i always use user defined and automatic

but its like if i use crisp then the textures seem bad

how did Vue get the qualities they did with their demo reels?


#4

How are your quality boost setting in the atmosphere editor? Sky, fog and haze tab - before you ask. It should be up to 4, to get less grain in spectral atmospheres (with god rays especially).


#5

Well, im using GI.


#6

That has nothing to do with the quality slider.


#7

But i’ve heard that if the lighting is set to GI, setting the quality boost can increase rendering time exponentially. Right now its -1.5


#8

I am having a similar issue.
Everything animation Ive rendered so far is giving me some nasty noise or grain of some kind.
I am not rendering a sky atm though, just a flat terrian with trees off in the background. I render through 3d max 9 and backburner. Ive boosted the settings in vue and in max and have seen only a reduction of grain, but no elimation of it. My render times are going up like crazy with every setting increase, and I dont want to be looking at a 1h per frame redertime.
The main thing that has given me the best resuls so far has been to set my antialias settings in max to 4/16/mitchell in mental ray, but like I said, it still has a visible grain.

Can someone shead some more light on this please?


#9

I render my animations as single jpeg frames and compile them with Adobe Flash then convert them to QT with After Effects. When I first started rendering animations I got crappy results. Here is one of the first tests:
>>Click<<

Since I have been rendering jpeg frames my animations have been looking a bit clearer:
>>Click<<


#10

Im rendering .png image sequences.
I dont believe the issue im experiencing is due to compression of the file format.
My office is blocking youtube.com though, so I am currently unable to see your examples…
Im doing more testing and hope to have a solution soon…


#11

You need more AA to get rid of noise/flickering. AS for the atmo, as Wabe said, +4 is minimum with godrays. GI for animations? Hmmm long render times, even at -1.5, a low setting that may also add grain. Try GA, at -1.

You should also try soft AA strategy instead of automatic, it can help a lot, and use some distance blurring to get rid of noise/flickering of distant objects (in the advanced animation window)
Bump adds grain too, and render time. Use it cautiously.


#12

So far these settings have produced the best result for me…

rendered at maximum texture Quality threshold from vue and with 16/64/mitchel in max.
The texture filtering was set at 20%
Anti-aliasing strategy was soft.
Subtrays per pixel = 16/64
textels per ray = 16/64

still working on this, im not satisfied yet…


#13

Frostics, are you sure Texture AA are necessary? They sometimes produce strange artifacts…


#14

Unfortunatelly, I’ve tried several methods and still cant get rid of the noise completely, as far as animation goes, movement of plants means noise! too bad


#15

No, you’re wrong, stalkeron. Did you try what’s been written in thids thread?


#16

I get the feeling that all those Antialiasing-Settings in Vue do not affect the rendering when you render with max and mental. I can do some settings where rendering out of vue looks ok, but rendering with these settings out of vue does absolutely nothing.


#17

Well, I don’t know it’s done in Max, but in C4D, you have the option to match Vue’s and Cinema’s AA settings, and I don’t use it, because teh Vue element are not properly AA’d, instead I use Vue’s own AA setting, and Cinema’s AA settings. Of course this means you need to know how Vue AA works, but it looks a lot better this way.


#18

to bruno021: i’ve read everything on this thread and on many others. I’ve tried those settings and others, on animation I just can’t afford to use quality threshold around 80-90 and AA settings of 10-30… just to get rid of MOST of the noise… I mean, I need to use settings that are sometimes even higher than the ULTRA preset to get some noise out when having a camera flythrough… yes, you can add some distance blur and motion blur but still it’s verry annoying to the eye…


#19

Hmmm, in max it seems like you do not have a setting for matching the aa settings.

Is it in your Options-Dialog of the plugin aswell?

Here is a screenshot of our options, for those who are interested:


#20

By checking “automatic” vue should try to match the mental ray settings.


#21

Hi Zendik,

do you have an uncompressed version of your fly through - i am curious how long each frame took to render and if at all you got any flickering?


#22

Hi Solomon!
Sorry it has taken so long to respond, I have been away…
I rendered single frames to jpeg at 420X236 resolution using Chipp Walters Modeling render settings. Each frame took about 4 minutes to render. My machine is an Intel Pentium D at 2.80 GHz 1GB with a Nvidia 7800GS video card…
The Vue file is here if you want to download it:
>>Download<<