Hi there,
I am a 3rd year student of animation at university and after this (final) year I will be applying for a job of hard surface 3D modeler for games (environments, props, assets) and/or advertisement industry (I want to focus on product visualization). For modeling I use Autodesk Maya and at the moment, I am starting to create my portfolio, so the question I want to ask, is:
What kind of models should I include in my portfolio to make the studios interested in my work? What is expected from a graduate’s portfolio? Should I make textures as well or how does this really work?
Thank you for replies.
Matej