GoZ Zbrush


#1

Hello there, i have question abount of exporting from Zbrush to 3ds max, i create in zbrush characters and i also texture it in Zbrush, all models i rigg inside of 3ds max, so i must make uw in my models to export with texture, but i meet with one problem, if i have more complexity model like the ( body, shoes, clothes, hair etc) i alltimes make the separated with own model uw, in the finish i have 4 models with 4 uw maps, whitch i in 3ds max attach to the one, because i apply on the complete model skin modifier, so in the last of my model i think that if i make this uws on every model and save it to the obj format, and importing to the 3ds max, its ok, but when i imported, uws not fit in 3ds, there is some way what i try, merge everyting in zbrush and make one model, there is no problem with uw, but durning by polypainting model is one, so if i texture for example down side of legs, the paint colours also shoes, so there is some way how to separe merged elements if the model is completly merged ? like on 3ds max with editable poly and element setting ?