Hi, is there a certain poly/point limit for using GoZ with another app?
I have no problem with most poly counts but whenever I use a really high poly count GoZ will not export to c4d. I’ve tried decimating down as well but I have a sculpt that would lose to much detail if I keep decimating anymore. I don’t have another app like Maya to try so I was wondering if there is a limit or a rule of thumb to follow when using high poly counts with GoZ.
I’ll just have to use displacement otherwise. I know I can manually export the model but I’m just wondering why GoZ is having problems transferring. It’s nice to have the model export with my textures all in one click.
I’m using zb 4r5 and c4d 11
i7 3930k
32GB RAM
Thank you