hi there,
i have this little scene with a short camera pan. as u can see theres flickering on the fume hood, the dark pillar on the left and a bit on the tabletop. here’s the movie file:
i use FG only, no GI. i do think the problem is a material setting (or so i assume, not sure). i dont use any displacement or bump maps and use arch&design (mi) materials. i use fast (interpolate) reflection settings as when i dont theres grain all over the place. my fast glossy interprestation settings are: neighbouring points: 8 for reflective and 6 for refractive interpolation and i check “single sample from environment” for less grain as well.
my FG settings are: density 0.8, rays 250, interpolate 30. i save my FG map and read only at render. sampling quality is 4/4, changing that doesnt help me either…
im getting bit desperate as i’ve been doing LOADS of testing but cant get rid of that flicker. anybody got any ideas?
THX loads for time and help
s
ps: oh yeah, and im using MR daylight system with mrsky and mr sun plus mr sky portals for the widnows
