Is it a good or a bad new? :curious: Do you think it will improve mr4maya integration?
GOOD NEWS FOR MAYA & MENTAL RAY FREAKS...!
judging by the sp1 it doesn’t seems a good news, BTW maya 2009 was a step forward, so, probably we need to see in the next releases
sorry
i missed the most important part
NAME= importon emitted
VALUE= 100000 (OR LOWER SUCH AS 30000)
TYPE= integer
yes now thare is balance between time and quality
thanks
…
Ah, I always have hyper-inflated sense of hope of my job becoming easier when somesone says that!
Almost there…all this tech is good to play around with but I get bitten when I use these techniques in production. I don’t like that! But threads like this are really good so thank you for these results and tests.
Do you mean the renderer or the exporter ?
If the latter it looks like now they have those softimage people at that knows about MR at autodesk and are trying to take over this and fill the gap everybody using mr4maya is suffering from.
I believe it’s the integration between Maya and MR (mr4maya). MI should still be doing the renderer but it’s up to Autodesk to get it to work with maya, max and now xsi. We’ll never hear if there are talks between the softimage and maya people about getting stuff to work in Maya. That’s all internal stuff we’ll never be privvy to.
yes, i meant the translator and the integration, they’ve the softimage guys right now, but i think there will need a little bit of time to take advantage of this expertises
…that somebody is working on the plugin! I was under the (pessimistic) impression that mental images worked as hard as I do, which means drinking coffee for 90% of my workday instead of actually doing anything.
Really looking forward to seeing what, if anything, can be done to streamline the mental ray workflow in Maya. I haven’t used Softimage or Max, but everything I’ve seen from both regarding mental ray leads me to believe there is indeed hope and also love in this world. Thanks for the heads-up, Dagon. I wasn’t aware anyone at AutoEmpire was still working on Maya’s integration!
Thanks Alexi. I appreciate this very much.
I just have a few more questions, being new to this. If irradiance particles and importons are the alternative, are they to be used in conjunction with FG/GI? I noticed that in the last thread you listed for me a lot of people are using IP in conjunction with FG.
Sounds stupid but I don’t know what the term IRR stands for. In the last thread someone had rendered a scene using IP + IRR. What does the IRR stand for?
arg, I read the whole post and then forgot that you were using ctrl_ghost. Well, at least I can maybe have enough info that you gave me to work without the CTRL_Ghost.
Well, looks like the mac user is screwed again. Anyone know how to compile for OS X? I don’t even see a Vista compilation.
Again, thank you and I’m glad I helped revitalized a year old post that shouldn’t have been pushed under the rug! I guess you were just 1 year ahead of your time and everyone is catching up now that these techniques are featured in maya 2009.
A stable version of anything would be nice when it comes to Maya and 3ds max. I just wish that Mental Ray had a mix_layers so that all users could enjoy it with outsourced renderfarms.
Just an fyi, there’s no such thing as a Vista compilation. It’s either 32 or 64bit on the PC. Both of those can be found on mymentalray.com under the shaders tab.
it’s actually a faster and better experience than the MacOS. Yes, I use both on my Macbook Pro and prefer Vista.
Ignorance about Vista is just that, ignorance.
I double that.
I was highly suprised to see how vista is performing better than macOS on my macbook pro
hahah either Apple made their laptop Vista-friendly (highly doubt that considering how horribly Quicktime and Itunes works in Windows vs OSX) or Vista finally matured with the right drivers backing it. Either way, it’s a good alternative.
Try out the ctrl-studio stuff regardless. They have helped out the MR community despite any quabbles Francesca had with the CGtalk staff here a long while ago. Most of their stuff should be on mymentalray.com ROCK ON FRANNIE!!!
It’s not ignorant. I have a couple Valid points. I have Vista and have used it plenty. It’s not so much the performance, it’s that Windows has a crapper load of processes that need my administration access o.k.'d. Now this would seem like a good thing rather than a flaw but I have encountered several tasks that won’t let me do what I want even WITH administrative rights that I set up for myself. I once had to do some crazy Command Prompt stuff just to get a video game to run properly.
Also, Windows has to consume an EXTRA gig of ram just to run properly in dual boot. I generally want to keep all the ram I can when working with 3D applications, especially with particles and fluids, since your scene is stored in ram upon the loading of your file.
The main point, though, is that I don’t want to deal with viruses. Sounds stupid, but when you life and lively hood are dependent on a small box inside your computer, you’d generally want to protect that as much as possible. I know people that get viruses with Norton installed and properly updated. Not good.
Maybe faster but not a better experience. OS X as an operating system is much less frustrating than Windows and I’d rival your comment with benchmark tests because of the ram issue. I also do a lot of other work on the OS X only side and I need to reserve as much hard drive space as possible. But I never know how much I’ll actually need yet Windows has to have a dedicated amount, especially if I’m rendering.
Don’t tell someone they are ignorant because of a preference. I respect your opinion but disagree. Good day to you sir 
Dear Spiralo,
In the the thread links I have provided you, there are all the INFO you are looking for…!
Anyway, IMPORTONS can be used with FG/GI, but IP (IRRADIANCE PARTICLES) will be automatically disabled.
Or you can use IMPORTONS with IP, but FG must be disabled.
I guess that user by “IRR” means IRRADIANCE PARTICLES, but IP+IRR doesn’t make sense.
IMPORTONS+IP make sense…!
And again, to expose the IMPORTONS & IP settings with previous version of Maya, you was forced to use CTRL_GHOST SHADER , but with Maya 2009 DON"T NEED CTRL GHOST ANYMORE…!
Ciao
Alex
Good news can mean more than one thing.
Easier = Good News
More Sophistication = Good News
While not always true, Maya generally attracts users that are pushing the envelope. The upside is that Maya is very sophisticated, the down side is it can be hard to use. If you don’t want to push the envelope there are tons of great 3D packages that are easier to use. I have used Lightwave, Max, and C4D. They are all easier to use and very good. I would recommend you try them.
I for one, will stick with Maya.
please don’t stray from the topic folks. This is about irradiance particles and importons. If you want to talk about Mental Ray vs. Maxwell make your own thread or go to the Maxwell forums. If you are generally trolling then we won’t miss you.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooh
Yaaaay does no foreign shader dance
Thank you!