Hry everyone I posted a link to an animated version of him in the gallery section click here . Check it out
If only they would make a media type with “smell-o-rama”
Thanx… they are the most important part of any character, I think.
S E D A H ,
No wore deformers… mainly blend shapes, but joints were used for the eye blinks and jaw rotation to give them radial instead of linear movement.
I didn’t do much w/ the hair movement… meaning no soft bodies or things of that nature… what I did was latticed the strands I wanted to move then created a skeleton and bound the lattice to those joints. Then I put a locator at the bottom of the neck and aim constrained all those joints to it. This way I can manually key the locator to control the hair movement.