Goblin texturing


Hey scene215,
I don’t remember if it’s in 3 or not (I’ve been using 4 for a while now) but there is a uv snapshot command in the texture editor. It will export an image of your uv’s… anti-aliased and w/ alpha (this is also very useful to do wireframe renders).
Also… I probably could go a little bigger… but his texture is at 1k.

Take care,


Geeez… this thread is getting really long. I hope people have the patience to sift through it so they can see the latest posts.
Anyway… I’ve been playing around w/ facial shapes for this guy. I still have a long way to go and there is no animation yet… but here a few pics so far.


and another one…


Wow that really is quite superb! :applause: :applause:
I think the eys are so eerie, they really seem to be looking out at me :surprised You did such an excellent job of them :thumbsup:

Really really inspiring work :smiley:


great man loving it!! Only thing are those teeth, they need some dirtying up, some bump perhaps. And the hair, well the hair looks perfect (in both ways) only looks that he spent the entire week at the hair-dressers’. Perhaps making the hair more sharp as in almost each individual hair being visible?



It’s looking great Dragon!! I agree with Leigh, he does look like he’s watching you!!. By the way Leigh, thanx for your EXCELLENT tutorials on texturing!!



Super sweet!!! like ninjas!


:buttrock: :eek: :buttrock: :buttrock: :eek:




really good model and textures!
the expressions need more work though imo. maybe exaggerate them more, and try to change the eyes a bit to fit the expression(s) more.
keep it up! :thumbsup:


wicked texturing…good model…overall great…keep it up


Jesus, it’s so good it hurts :smiley:

Congratulations, you are amazing. Thank you for sharing your knolege with us mortals. :wavey:


Thanx everyone.
I think I’m finally seeing the light at the end of the tunnel. I’m almost done creating the blend shapes. I still have a few shader tweaks (teeth and the red of the eyes mainly), and have yet to throw a tounge in him… but I might actually be done by the end of the weekend :). If everything goes as planned my next post will be to the gallery for finished work.
Thanx again,


I can almost smell that horrible breath com’n out of his mouth…
(hmmm maybe it’s my armpits…)


Love your style!
Great work.


Really like the way the eye area looks, Nice painted texture all together man.


nice modeling and texturing …really like the expression do you use wire deformer for blendshape or just tweak the face with lattice and vertex…and the hair is looking good but l want to know how you move your hair if you have a special technic…


Hry everyone I posted a link to an animated version of him in the gallery section click here . Check it out :slight_smile:

If only they would make a media type with “smell-o-rama” :slight_smile:

Thanx… they are the most important part of any character, I think.

S E D A H ,
No wore deformers… mainly blend shapes, but joints were used for the eye blinks and jaw rotation to give them radial instead of linear movement.
I didn’t do much w/ the hair movement… meaning no soft bodies or things of that nature… what I did was latticed the strands I wanted to move then created a skeleton and bound the lattice to those joints. Then I put a locator at the bottom of the neck and aim constrained all those joints to it. This way I can manually key the locator to control the hair movement.


Super :thumbsup: if you want to sell it visit my site (we’ll start soon…)


heck its worth just seeing it all again.


hobbitguy!!!..i’m a huge fan…u basically taught me how to model with that tut you did…but i swear this cant be a recent WIP i’ve seen all of these textures a long timeago in a head animation you did with this character…its still awesome tho U THA MAN


hehe… that’s funny… I was looking through the wips and I saw a thread on goblin texturing so… being the fantasy fan that I am… I checked it out… It’s my own!
Boy this is an old one…your right snakeman… but thanx for thinking it’s worthy to be bumped up Julez4001.

On a side note… I do get a lot of people asking me how to do the hair on this guy, and I wrote a little mini-tutorial of how to do it on page 4 of this thread. If it’s your first time looking at this you might want to check it out.

Take care,