Hey all, been trying to do an effect where I have a mass of particles blinking on and growing to full size - I’m using a pflow with an instanced object (just a simple hexagon), and this generates properly - but when I go to place a glow using the particle age and material id, it glows for that material id and then promptly flicks off - instead of a nice fade.
So to visualise - particle ‘blinks’ on with a glow, then the glow fades over 10 frames or so… but at the moment, particle ‘blinks’ on, then glow abruptly dissapears after 10 frames.
Any thoughts?
