hi
cause im really new to Motion builder so i have to ask a question that may seem ugly but i have to … belive me… :sad:
i have a character in the MB and i want to keyframe some of the joints rotations… but when i keyframe one of the rotations ( for example Y axis) in global rotation mode, the key frames are generated for all 3 axis ( x, y, z) in other word, it’s keyframe were made in local rotation axis that makes it hard to tweak … i need keyframes for rotations be in global rotation mode not in local mode what can i do???
thankx
That’s an eternal problem editing in FCurves with all the axes messed up…