Glass Test.


#1

Just experimenting with glass. Impressed with what I can get by default. Definetly see where absorption could come in handy here though.


#2

Need to render with noise reduction. But didn’t want to take the time. Besides I’m just testing the possibilities.


#3

And these are my shader settings so far. No “nodes” just pure basic settings. I think my primary issue is that I need an environment for the glass to reflect. So as Rush said in IRC my next render will have an HDRI mapped to the environment.


#4

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