Just experimenting with glass. Impressed with what I can get by default. Definetly see where absorption could come in handy here though.
Glass Test.
Nichod
#2
Need to render with noise reduction. But didn’t want to take the time. Besides I’m just testing the possibilities.
Nichod
#3
And these are my shader settings so far. No “nodes” just pure basic settings. I think my primary issue is that I need an environment for the glass to reflect. So as Rush said in IRC my next render will have an HDRI mapped to the environment.
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