Hello!
I have started 3ds max 3 days ago, but I have found that compared to egineering programs it is quite handicapped, for example there is no radial symmetry.
I can make a bathroom in Solidworks in minutes, but in 3ds max it takes ages to even make a fairly rudimentary glass mug.
Anyway, I managed to mdel it, then used turbosmoothing on in, so it doesn’t look that bad, however my rendering pics are pretty bad.
Could you please inspect them, and tell me how to better it? I will also upload examples of other people’s render backgrounds to show what I am trying to acchieve.
I have tried tutorials, but all of them use V-ray, and I couldn’t install it, because it corrupted 3ds max (probably because I use 2014, and V-ray was 2013). Anyway all of the V-ray materials were black.
I want to look like as these guys /\ /\
This is my work / /









