wow! i wasn’t expecting many replies lol bounce next update will probably be a few days later as i’m juggling between different tasks at the moment, so i will reply first
99sproth: thanks for your constant encouragement and support, i really appreciate it!
Andrea Biffi: thanks!
3DToons: i’m using only Maya for the modelling the UV’ing, there’s a tool in the “Polygons” menu called “Normalize UVs” in the mapper, click the “Camera” tab, and select the faces you want to map, click Apply, do the same by sections, then sew the UVs up i only use this method for models that i make myself from scratch cos i plan the seams as i model. it’s hard to use this method for mid-res to high-res models
HaloAnimator: the skin texture is currently 2000x2000px, i will down-res or up-res according to what i use the model for later on
liquidmesh3d: here ya go, checkered just for you :
there’s some bad stretching at the back of the head and between the shoulderblades, but it’s hard to eliminate with this UV layout. the one good thing about this layout, is that the model has very few seams and it’s easier for me to texture
alancamara: thanks! i intend to use her for in-game cutscene movie rendering mostly. i’m not good enough to make hyper realistic models yet. btw i took a peek in your latest thread, and your shader system is awesome!! subscribed too